Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Some of the UVW mapping in Max not exporting...

  1. #1
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Some of the UVW mapping in Max not exporting...

    More of less ive got the UVW map done for backslash. and i exported and did light maps and... the UV's aren't correct i think its not exporting part of my UV's cause i used the cropping option in the material editor to breakdown Large multi textures into multiple parts. pictures show what i mean.




    Help? the whole map is textured useing cropping pretty much... so this fucking up means me haveing to do alot of work to breakdown the textures into seperate bitmaps and create new shaders for all of them.......
    Reply With Quote

  2. #2
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Some of the UVW mapping in Max not exporting...

    no, you just have to UV it. that function is actually display-only, it doesn't get into the UV coordinates.
    you're just going to have to do the job again, the proper way.
    Reply With Quote

  3. #3
    This avatar size is... LlamaMaster's Avatar
    Join Date
    Oct 2006
    Posts
    2,727

    Re: Some of the UVW mapping in Max not exporting...

    I've made this mistake before to. It sucks, nothing is as easy as you would hope it would be....
    Reply With Quote

  4. #4
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Some of the UVW mapping in Max not exporting...

    you wouldn't be making these stupid mistakes if you bothered to even read the tutorial that came with the HEK.
    Reply With Quote

  5. #5
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Some of the UVW mapping in Max not exporting...

    you mean 100 or so page tutorial i read a year ago? kind of hard to remember all of that

    but i remember them saying something about this but i had no idea were so i posted here.
    i guess im just going to break up the large textures into multi-textures so i dont have to spend another 3 hours uvw mapping
    Reply With Quote

  6. #6
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Some of the UVW mapping in Max not exporting...

    why. you're going to have to unwrap it all ANYWAY!

    no need to take the effort to cut up the textures when there's no need to do that, you're only making it more hard for yourself.

    also, if you only spent 3 hours on it, consider yourself MEGA FAST man.
    either that or your map is waay low poly and you barely have anythign to unwrap anyway.

    also, if you are going to do the EXACT same thing again, wich obviously didn't work before, don't you think you're being a BIT fucking dumb?
    Reply With Quote

  7. #7
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Some of the UVW mapping in Max not exporting...

    dude i meant cut up the textures like literally take the big textures i used and break them all up into separate tif's and create a whole bunch of new shader_environments for them.

    the map is pretty small and im not sure if it was exactly 3 hours... that was a guess. more like 5 1/2 i think.
    also, why are you being a ass hole about this?
    Reply With Quote

  8. #8
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Some of the UVW mapping in Max not exporting...

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    dude i meant cut up the textures like literally take the big textures i used and break them all up into separate tif's and create a whole bunch of new shader_environments for them.
    yeah, that would be considered very stupid.

    why would you want to do that?
    explain that to me.

    also, read my sig.
    Reply With Quote

  9. #9
    Senior Member Chewy Gumball's Avatar
    Join Date
    Sep 2006
    Location
    Canada
    Posts
    367

    Re: Some of the UVW mapping in Max not exporting...

    When you unwrap the model you are telling which part of the texture goes on which face. You don't have to use up the full texture, but you can, and you can also make it appear more than once on the same face.
    Reply With Quote

  10. #10
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Some of the UVW mapping in Max not exporting...

    can i telll which part of the texture goes on multiple faces. or do i have to do it all face by face.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •