One bug I noticed is that the melee doesn't seem powerful enough.
Other then that, looks good.
well after watching that video I noticed a couple of things
1. you guys can do way better on the arm cannon, it needs a nice shiny detail map
2. the plasma beam charge ball is way too big
3. The ice beam is bouncy... is that done on purpose?
Other than that it looks awesome, and I assume the plasma pistol reticle is a placeholder
You'd be amazed at the retarded things Ive seen in maps which the creator says was an accident
How was I supposed to know, the arm cannon permutation looks exactly like the Ice beam in metroid prime and the beam itself looks remarkably like it.
That's a great idea, but why haven't you told us about this before?
I am willing to include the 'ball, but yeah, I need something consistent, and your script would need to work all the time, with up to 16 people. It would have to be modified to work all the time, where you want it.
I developed that generator ages ago for you, but we threw it out when the new ball script was made.
Right now the only issue with it, as you can see there, it that it occasionally spawns a ghost when it shouldn't. Of course, this is fixable by making it so only one ball spawns; my generator was made to spawn up to three ghosts.
We would write a script for each spawn point.
Fundamentally, it checks two trigger volumes that encase the spawn point; one is smaller than the other. It spawns the vehicle if a player is within the larger trigger, and if the vehicle doesn't already exist. If the vehicle is unoccupied while outside of the smaller trigger, it gets destroyed.
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