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Thread: offtopic Gallery Thread

  1. #831
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    How bout you take a look at some actual cliffs.

    I've never ever seen bark that looks like that. It's only because theres moss there so you all jump on the bandwagon of thinking it looks like a red oaks bark. Fact is: bark is WAY more grained and stringy, and looks very flaky and isn't like that at all....Real bark actually has lots of tiny spores, fungi and germinations growing on the surface, lots of little hairs, and actually looks like wood.

    The actual crack patterns of the texture look nothing like what you'd see on tree bark.


    Examples:





    all from different trees. As you can see, the colour is much more blotchy and contains more green. The surface is also severely grainy and stringy.

    The actual crack pattens of the bark are much more uniform, almost V shaped. It's all very neat, and none of it fragments off.

    Even if you were to find a tree with smooth irregularly fissured bark (wtf), with moss growing in between it, it doesn't matter because cliffs can look like anything depending on location and what they're made out of.

    What I painted is crevassed muddy shale with moss growing in the damp cracks...

    I painted it off a real cliff, and it looks almost exactly like what I painted.

  2. #832
    chilango Con's Avatar
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    Re: offtopic Gallery Thread

    Quote Originally Posted by Ð4ÑØ * View Post
    How bout you take a look at some actual cliffs.

    I've never ever seen bark that looks like that. It's only because theres moss there so you all jump on the bandwagon of thinking....
    There's lots of different kinds of cliffs and barks out there, I don't blame them when some types look similar. That's by no means hopping on the bandwagon. I don't get where that came from.

  3. #833

    Re: offtopic Gallery Thread

    Quote Originally Posted by Ð4ÑØ * View Post
    How bout you take a look at some actual cliffs.

    I've never ever seen bark that looks like that.
    No one's saying a cliff can't look like that...

    but it does look like bark :|

    Maybe some cliffs look like bark, but hey we all said it looks good.

  4. #834
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: offtopic Gallery Thread

    So I updated the sniper more (hate shot tags, I use spoilers instead):







    ~2,600 tris

    e:

    I also hollowed out the right side of the cheekpiece (was previously just a flat face), and made a little extrusion around the ejection port hood. I'll probably add details such as slight ridges and grooves along the shroud later.
    Last edited by rossmum; October 12th, 2007 at 11:10 AM.

  5. #835
    This avatar size is... LlamaMaster's Avatar
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    Re: offtopic Gallery Thread

    Why did you render it blue with a black background? It's kinda hard to see....

  6. #836
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: offtopic Gallery Thread

    It's fine on my screen.

    I like dark grey-blue on black. :|

  7. #837
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: offtopic Gallery Thread

    Quote Originally Posted by rossmum View Post
    It's fine on my screen.

    I like dark grey-blue on black. :|
    Blue-grey? dude, you seriously gotta calibrate your monitor. It's purple ffs.
    Also, my masterpiece.

  8. #838
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: offtopic Gallery Thread

    Quote Originally Posted by Reaper Man View Post
    Blue-grey? dude, you seriously gotta calibrate your monitor. It's purple ffs.
    Calibrate your eyes, it's not even close. That's the shading's doing, the colour itself is just dark, desaturated blue.

    Also, lol @ that.

  9. #839
    Local Locksmith Leiukemia's Avatar
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    Re: offtopic Gallery Thread

    Looks interesting Ross, but needs less noob render. Also, your poly distribution is a bit wonky. You have the cylinders on the front with lots of sides and holes, while the stuff closer to the back is considerably lower poly. One more thing. The "loops" you've got going across the top of the scope, they should be evenly spaced rather then the polygons getting shorter at the front.

  10. #840
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    Re: offtopic Gallery Thread

    rossum. i hate it.

    also, leiuki, not rly.
    they should be spaced along the amount of actual curvature overlap.
    i could draw out what that means, but i'm not going to.

    okay i will.

    think of the curve as a perfect curve, not connected dots. then, draw your representation of that curve based on how much the real curve extendsa away from the middle of the uncurved polygons. that amount should be the same at each poly.

    a drawing helps lots, but IM NOT GOING TO LOLOL

    spacing em evenly is a load of crap.

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