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Thread: offtopic Gallery Thread

  1. #911
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    Re: offtopic Gallery Thread

    !

    tbh. i'm slightly "meh", but looks hawtz

  2. #912
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    Well, that will all change once your in the finished map playing it with ingameness and lighting and pretties.

  3. #913
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: offtopic Gallery Thread

    needs moar mudkipz easter eggs for great justice!

  4. #914
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    Re: offtopic Gallery Thread

    An other WIP




  5. #915
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    Re: offtopic Gallery Thread

    in before tentacle rape jokes.

    looks cool

  6. #916
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    indeed cool but you need to apply much more time into it and get it really good looking. You've got the basic colour palette and shape down, now just tweak and fine detail it.
    Last edited by DaneO'Roo; October 20th, 2007 at 07:19 AM.

  7. #917
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread



    Getting a bit serious now. Most of the maps geometry will have unique geometry specific textures, as shown there. Basically, they're textures made for specific pieces of geometry, and can't really be used anywhere else. UT3 will be able to handle this fine, as it is what epic do in their own maps.

    It all boils down to texture memory onscreen, but I'm fairly confident UE3 will be able to handle it.
    Last edited by DaneO'Roo; October 21st, 2007 at 12:07 AM.

  8. #918
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    Re: offtopic Gallery Thread

    I can hardly see the details on my moniter @_@

    use some (strongish) lights in your renders please.

  9. #919
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    no, fix your freaking monitor

  10. #920
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    Re: offtopic Gallery Thread

    ..But, halo-themed map in UE, don't tell me you're hoping to put in halo stuff too, copyright infringement much?

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