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Thread: H3T Thread

  1. #31
    The Cake is a Lie. Jay2645's Avatar
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    Re: H3T Thread

    Quote Originally Posted by Masterz1337 View Post
    Again, you prove your idiocy. He said it's not done, and obviously it isn't done.
    I get insulted and -repped *Cough*Xetsuei*Cough* because I make some criticism? I don't like the shield bar, everything else (Besides the off-center grenade icons) is fine. It just looks too squashed. Annoys the hell out of me.

    Also, Masterz, if I was the idiot you make me out to be, I wouldn't be acting at least somewhat civilized. It appears that you, sir, have proven YOUR idiocy, for assuming that I said it was done. I know it wasn't done, otherwise I wouldn't have told them what to fix. I said it was squashed, in other words, stretch out the bitmap and make it thinner. You think that you aren't an idiot, Masterz? Quote that post I made back there and bold where I said that it was done. If you do, and I can see how that could come across wrong, I will retract this statement.

    Glad to see you got rid of that black box, though.

    Also, just curious, how come my post was attacked, but these two, which said basically the same thing as me, weren't?
    Quote Originally Posted by TPE View Post
    The HUD is like GIGANTIC. Though I do like small, out of the way HUD's.

    You running the lowest resolution? That might explain it.
    Quote Originally Posted by Shadow5561 View Post
    I don't think the HUDs GIGANTIC, just the shield bar is abit messed up.

    The Spartan Laser is better then it was before. Thank god that was finally fixed.
    Last edited by Jay2645; October 19th, 2007 at 12:27 AM.

  2. #32
    Protoss Modding Team Shadow5561's Avatar
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    Re: H3T Thread

    Quote Originally Posted by Jay2645 View Post
    I get insulted and -repped *Cough*Xetsuei*Cough* because I make some criticism? I don't like the shield bar, everything else (Besides the off-center grenade icons) is fine. It just looks too squashed. Annoys the hell out of me.

    Also, Masterz, if I was the idiot you make me out to be, I wouldn't be acting at least somewhat civilized. It appears that you, sir, have proven YOUR idiocy, for assuming that I said it was done. I know it wasn't done, otherwise I wouldn't have told them what to fix. I said it was squashed, in other words, stretch out the bitmap and make it thinner. You think that you aren't an idiot, Masterz? Quote that post I made back there and bold where I said that it was done. If you do, and I can see how that could come across wrong, I will retract this statement.

    Glad to see you got rid of that black box, though.

    Also, just curious, how come my post was attacked, but these two, which said basically the same thing as me, weren't?
    I'm just loved, that's why my post wasn't being attacked Anyway Jay I hope your ready because the CMT fanboys are about to come and lash out at you like a snake and -rep you like crazy.

    Also now that people mention it I noticed the black box is gone. Nice one on that FRain that stupid box got in my way once.

  3. #33
    Your Average Cannonfodder Archon23's Avatar
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    Re: H3T Thread

    Nah most of the community here aren't CMT fanboys, quite the opposite in fact.

    Though I love how everyone is commenting on the HUD when we knew (or should've known) ahead of time HDoan was already reamaking it on Saturday....not to mention the SPlazer was the focus really. Though I really don't have a comment on it other than its good.

    Also Shadow that was referencing me in that quote XD, but I guess you can say that bout yourself

  4. #34
    Taiko Drums = Win
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    Re: H3T Thread

    Poly smoothing error. Being fixed atm.

  5. #35
    a bit of the old in-out Roostervier's Avatar
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    Re: H3T Thread

    Tbh, most everything H3T has bitmaps of needs to be remade. From what I have seen so far, they are all . Also, fp shield's offset needs to be changed to 0.0005 in the shader.
    Last edited by Roostervier; October 19th, 2007 at 07:55 AM.

  6. #36
    Taiko Drums = Win
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    Re: H3T Thread

    Quote Originally Posted by flyinrooster View Post
    Tbh, most everything H3T has bitmaps of needs to be remade. From what I have seen so far, they are all . Also, fp shield's offset needs to be changed to 0.0005 in the shader.

    Correctamundo. ATM we have split H3T into two different parts:

    Gameplay

    Graphics


    First we need H3T to play fun, play like halo 3, and just feel good. After that, we sexify up the graphics with bump maps, detail maps, reanimation, etc. You get the point.

  7. #37
    "Think Different" Masterz1337's Avatar
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    Re: H3T Thread

    You can't do bumpmaps in CE. Also, detail maps are used for low res textures. You want to use textures of 1024x1024 res. Gameplay should be #1 priority, leave sexyness until you have the basics down.

  8. #38
    a bit of the old in-out Roostervier's Avatar
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    Re: H3T Thread

    He probably means bump maps for bsps by bump maps. Last time I checked, bump maps weren't working for them.

    Seriously though, getting the fp arms bitmaps to look good would literally take 2 minutes or less.

  9. #39

    Re: H3T Thread

    Quote Originally Posted by FlamingRain View Post
    NO U



    GET OFF MY INTERTUBES YOU HAXOR



    :o




    props to CAD and ZTeam for the explosion particles (I have permission from CAD
    I know it's not in Halo 3, but this is Halo CE and there's no way to do recharging health. You need to have both some sort of health readout and health packs in the mod.

  10. #40
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    Re: H3T Thread

    Quote Originally Posted by flyinrooster View Post
    Tbh, most everything H3T has bitmaps of needs to be remade. From what I have seen so far, they are all . Also, fp shield's offset needs to be changed to 0.0005 in the shader.
    Wuts dis? Its like a week old

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