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Thread: Animation help

  1. #11
    got blood on his suit MNC's Avatar
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    Re: Animation help

    Still nothing. Did I link it wrong?
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  2. #12
    Tick Gate 2014 Donut's Avatar
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    Re: Animation help

    well what i have done, and it has worked successfully 3 out of 3 times, if i add the word frame to the beginning of each bone. for some reason, blitzkrieg doesn't like to export things that have the Bip01 name. then i open a stock animation file that i exported using the ghosts script, and copy the node checksum into my custom animation. compile. it has worked for me. is there a better way to do it?
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  3. #13
    got blood on his suit MNC's Avatar
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    Re: Animation help

    Still nothing...
    All my nodes are called bip01 (except for the mandibles of the elite, I renamed them bip01, because I'd get an error about it being linked to geometry or marker node otherwise) I also tried the frame bip01...

    I make a box called "frame elite", and I only link the bip01 pelvis to the frame.

    I export it as elite_touchpad01.jma and run tool, and it doesn't recognize the jma.

    Do I select something before I hit export? Do I delete all the geometry before I hit export?
    Last edited by MNC; October 23rd, 2007 at 05:18 PM.
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  4. #14
    Taiko Drums = Win
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    Re: Animation help

    WHOA WHOA WHOA WHOA! SLOW DOWN!


    Unless you're exporting a model, you DO NOT need to have ANY frames besides the Bip01 L Arm, L forearm, L hand, etc.

    e: or any markers #left hand for that matter.
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  5. #15
    got blood on his suit MNC's Avatar
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    Re: Animation help

    Then what the hell is everyone talking about linking the parent nodes to?

    Also, blitzkrieg errors me export module failure if I don't link it to any frame.
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  6. #16
    Untruely Bannable~ Inferno's Avatar
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    Re: Animation help

    Quote Originally Posted by FlamingRain View Post
    WHOA WHOA WHOA WHOA! SLOW DOWN!


    Unless you're exporting a model, you DO NOT need to have ANY frames besides the Bip01 L Arm, L forearm, L hand, etc.

    e: or any markers #left hand for that matter.
    yeah your completely right... If you your trying to get a "EXPORT MODULE PHAIL!" out of blitzkrieg.

    you have to have it linked to a frame or it usually gets you a big fat error.
    well at least it does for me.
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  7. #17
    Senior Member teh lag's Avatar
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    Re: Animation help

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    yeah your completely right... If you your trying to get a "EXPORT MODULE PHAIL!" out of blitzkrieg.

    you have to have it linked to a frame or it usually gets you a big fat error.
    well at least it does for me.
    Wrong. Linking to a frame that's not supposed to be there will only cause problems later on.
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  8. #18
    Untruely Bannable~ Inferno's Avatar
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    Re: Animation help

    Quote Originally Posted by teh lag View Post
    Wrong. Linking to a frame that's not supposed to be there will only cause problems later on.
    im not saying add a new frame. im just saying make sure your bipeds GBX is using frames not Bip001 bones. otherwise you'll get anim errors.
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  9. #19
    got blood on his suit MNC's Avatar
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    Re: Animation help

    Tool still doesn't recognize my jma.
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  10. #20
    Untruely Bannable~ Inferno's Avatar
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    Re: Animation help

    what do you mean by not recognizing. like is it just not showing up or are you getting a exception when you try and compile the anims?
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