Personally I feel the Spartan Laser could use some work. I'm not very adept at modding but I'm pretty sure you can decrease the rate of fire on the "projectiles" that can come out while it's charging, make a flyby sound so people can hear it.
Here are a few facts that may help this mod along (I'm sure many of you may already know this):
The Spartan Laser fires FIVE projectiles as opposed to the common belief of three, the impact when you're standing right up against what it's hitting causes splash damage; almost enough to bring the shields down.
The Mauler fires a random ammount of projectiles that varies between 8 and 12. So I'd say around 10 projectiles would be good? Each projectile does about 10 damage in Halo 1 terms; just enough to bring down the shields. The spiker's projectiles curve downwards after a while, and half the time the projectiles never shoot in the top half of the reticule.
The BR is NOT accurate at "H1 pistol" range, and the projectiles take time to reach their target; you have to lead your shots even with H3's awesome netcode.
The Sniper has very slight permanent camera impulse kickback and a firing rate of about 1 round per second.
The actual size of the reticules in H3 are very accurately the cone of firing; the pistol's not nearly as accurate as it was in Halo 1, but it hasn't been completely nuked. It could be used at a decently long range, BRing range, even (while unscoped). I can beat dudes with a BRs head on at a decent range while using a pistol.
I believe H3's FOV is around 65, but it COULD be 70 like Halo 1 but I highly doubt it, it feels a bit tighter. I don't know a good way to compare the two. I'm pretty sure you can set FOV in custom levels, but I'm not sure. Again, I'm not too adept at modding.
I'd supply more information but I'm a bit rusty on the variables.
Bookmarks