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Thread: Animation help

  1. #21
    got blood on his suit MNC's Avatar
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    Re: Animation help

    It keeps giving the model animations compression saves 0 bytes error, without the "#elite_touchpad01.JMA", and it doesn't create the .model_animations self.
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  2. #22
    Untruely Bannable~ Inferno's Avatar
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    Re: Animation help

    are you sure your saving it to the right place AND typing the right command. also it always says "saved as 0 bytes" doesn't matter what you export.
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  3. #23
    got blood on his suit MNC's Avatar
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    Re: Animation help

    Positive. I also use HEK+ to prevent any spelling errors.

    Tomorrow I'll try to find someone who's done it before and I'll send him the max file so he can have a go and see what I'm doing wrong...
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  4. #24
    Taiko Drums = Win
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    Re: Animation help

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    yeah your completely right... If you your trying to get a "EXPORT MODULE PHAIL!" out of blitzkrieg.

    you have to have it linked to a frame or it usually gets you a big fat error.
    well at least it does for me.
    What the shit?

    I've made about 15 3p animations, and I've NEVER EVER had a frame in the scene.
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  5. #25
    Untruely Bannable~ Inferno's Avatar
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    Re: Animation help

    im doing one right now and until i had the frame in the scene of my goblin biped it didn't export. animations OR GBX.
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  6. #26
    Taiko Drums = Win
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    Re: Animation help

    Okay, well, just to let you know, I use a biped bone rig, not a GBXmodel import, so it might be different.
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  7. #27
    Untruely Bannable~ Inferno's Avatar
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    Re: Animation help

    my biped was not imported. it was rigged then i had to go in and rename all of the bip001 stuff to frame bip001 to make it export.
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  8. #28
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Animation help

    Try re-importing the GBXModel with Bluestreak, and import a weighted model, with biped nodes as bones. Reanimate, and then export.
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  9. #29
    Taiko Drums = Win
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    Re: Animation help

    Quote Originally Posted by MNC View Post
    It keeps giving the model animations compression saves 0 bytes error, without the "#elite_touchpad01.JMA", and it doesn't create the .model_animations self.

    Model animations compression saves 0 bytes is NOT an error. It ALWAYS says that. However, not shoing elite_touchpad01.jma is an error. So, in all seriousness, try removing the # from the filename (if its actually there) and see if that works.
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  10. #30
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Animation help

    make sure you save the JM* files in a folder called animations

    example: Characters\cat\cat\animations

    (within animations is your JM" files)
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