im working on a biped i need to get in game. i can get it in game as a scenery object. the model is fine and the bones export properly ( i think) but if i try and make a biped out of it it just crashes sapien and gives me this.
10.23.07 14:19:32 a hobo pc 01.01.00.0609 ----------------------------------------------
10.23.07 14:19:32 reference function: _write_to_error_file
10.23.07 14:19:32 reference address: 401b13
10.23.07 14:19:32 Couldn't read map file './a_hobobeta.map'
10.23.07 14:19:33 CreateDevice succeeded with refresh rate = 0
10.23.07 14:19:33 Increasing sound decompression buffer size to 1048576 bytes
10.23.07 14:19:39 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
10.23.07 14:19:39 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
10.23.07 14:19:42 local player 0, weapon (0x0), deleted unexpectedly
10.23.07 14:19:53 EAX: 0x00000002
10.23.07 14:19:53 EBX: 0x00000001
10.23.07 14:19:53 ECX: 0x05C34FF4
10.23.07 14:19:53 EDX: 0x07A20015
10.23.07 14:19:53 EDI: 0x0013F1B8
10.23.07 14:19:53 ESI: 0x00000000
10.23.07 14:19:53 EBP: 0x0013F090
10.23.07 14:19:53 ESP: 0x0013F080
10.23.07 14:19:53 EIP: 0x7C90EB94, C3 8D A4 24 ?????
10.23.07 14:19:53 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157 : #-1 is not a valid animation_graph_unit_seat_block index in [#0,#1)
WTF? its not very helpful that its giving me a error that doesn't specify ANYTHING besides the fact that its a animation problem.
also the biped doesn't have a collision model yet and the only markers it has are the #body and #head markers. also the the bones are all named default things like "bip01" and stuff. there all linked to frame goblin but i don't know if i should rename all the bones to frame bip 01 and so on.
edit----
i placed the biped in guerrilla and compiled the map. the biped creates in game no problem. except it has no animations. i'm gonna try and work on that.



he also cannot pickup weapons or throw grenades or anything. he can jump still though.

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