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Thread: offtopic Gallery Thread

  1. #1041
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    Lux, that shit is very cool.

    also

    Did a render of the proper texture. As you can see there are lines where it tiles, but after working on it's tiling for about 30 minutes to make sure it tiled fine, I'm POSITIVE it's just my shitty quick unwrap.

    Allthough it is pissing me off >:U You can't just do the offset thing with this. You've gotta make the sides of the texture represented by this ---------------> l _ tile.

    Normally you'd unseam the opposite sides of each other:

    -_
    l _ l


    Not too tricky, but it's a lil bit harder. Pretty much involves copy pasting the detail layers into halves and flipping them so the desired sides tile, but in doing this, the middle of the detail layers are now fucked up so you've gotta fix that up. Kinda tedious, because the only way you can test it is to constantly rotate and paste and flip the whole texture against itself on a larger canvas.
    Last edited by DaneO'Roo; November 1st, 2007 at 07:44 AM.

  2. #1042
    alter vos Dole's Avatar
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    Re: offtopic Gallery Thread

    Ooh... any Mayan/Aztec inspiration there?

  3. #1043
    Senior Member Snaver's Avatar
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    Re: offtopic Gallery Thread

    Just a map i've been working on for way too long, i tend to add randomly too it time to time.. heh ignore most things like textures lol.



    [wshot]http://halo.snaver.net/files/images/Projects/Ibmab/Update_Wall_Structure_Wire.jpg[/wshot]
    [wshot]http://halo.snaver.net/files/images/Projects/Ibmab/Update_Wall_Structure.jpg[/wshot]

  4. #1044
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    Re: offtopic Gallery Thread

    ripping + mashing shit together is a good way to make stuff look good.
    just don't rip the entire BSP >_>

  5. #1045
    I R Serious Texra DaneO'Roo's Avatar
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    Re: offtopic Gallery Thread

    why, what did he rip?

  6. #1046
    a bit of the old in-out Roostervier's Avatar
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    Re: offtopic Gallery Thread

    The two bases on either side of the canyon actually. =X

    Still, it's very nice looking, and what's so bad about placing bases found everywhere on halo (as long it isn't crazily overdone)?

  7. #1047
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    Re: offtopic Gallery Thread

    and all the terrain.
    and all the cliffs.

    actually, everything that's triangulated is ripped.

    this is the BSP from the Halo level, after the tunnel.
    the top right bit where he put the round bit is where usually the area is filled with boulders, you can see the outcropping of land that you find the marines on.

    it's well enough modified, but that's besides the point.
    if it's used to make something original, it's totally fine imo. just pointing it out for the people who won't notice themselves.

    i like this, but it can still use form extra work. for one, you'll need to get rid of the tunnel, or nobody will use the outer path. (if this is an MP map, wich i guess it is)

  8. #1048

    Re: offtopic Gallery Thread

    Tweek, wtf are you talking about?
    edit: my goodness, you're right. I see it now. odd that I didn't recognize it. srry my bad.
    I had to go into the level and view it in wireframe to convince myself. My powers are growing weak.
    Last edited by Rob Oplawar; November 1st, 2007 at 06:41 PM.

  9. #1049
    Senior Member Snaver's Avatar
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    Re: offtopic Gallery Thread

    Some good set of eyes you have their Tweek, your right i was originally just going to convert the entire bsp so in effect just doing a sp>mp but there were alot of unused areas so modified the bsp to my liking.. i guess i should have pointed that out, although i didn't think many people would notice :awesome:

    Anyway.. is this the tunnel you were talking about?


  10. #1050
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    Re: offtopic Gallery Thread

    ye, people will just cut trough there, and not bother with takign the large corner.

    if you can, divide that area in 2 heights, and give the high ground a bit of an advantage.

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