Seraphim set out to make this play as closely to Metroid: Prime/Prime 2 as possible. Crouching was only available in Super Metroid, Fusion, and Zero Mission, all three being side-scrolling platformers, and all the 3D Metroid games (meaning Prime, Prime 2, and Prime: Hunters; I haven't played Prime 3 yet) have is either biped or alt-form.
The only weaponry to have ammunition throughout all of the games (Prime: Hunters and Prime 3 being exceptions) have been missiles and missile variants, super bombs, and the dark/light beams; missiles are the only weapons on that list that have made it into this mod.
As far as I know, that would require the biped model to be completely redone just for the arm cannon.
That's not possible with Halo's engine as far as I know. And as Seraphim said, fucking with dead player bipeds is bad news; remember how one build of Chronopolis would exception randomly when you gibbed a dead player?
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