Quote Originally Posted by n00b1n8R View Post
  • wth no crouching?? you can do it in the metroid games I've played, it helps get cover (which you can want in some situations)
  • I think that giving the weapons over-heating could prevent abit of the spam that takes place, or if they didn't have unlimited amo (except the default gun) (though don't make it stingy) and if you do put amo in:
Seraphim set out to make this play as closely to Metroid: Prime/Prime 2 as possible. Crouching was only available in Super Metroid, Fusion, and Zero Mission, all three being side-scrolling platformers, and all the 3D Metroid games (meaning Prime, Prime 2, and Prime: Hunters; I haven't played Prime 3 yet) have is either biped or alt-form.

The only weaponry to have ammunition throughout all of the games (Prime: Hunters and Prime 3 being exceptions) have been missiles and missile variants, super bombs, and the dark/light beams; missiles are the only weapons on that list that have made it into this mod.

Quote Originally Posted by n00b1n8R View Post
  • make it easier to tell what weapon somebody has selected in 3rd person (I really can't tell till they start shooting)
As far as I know, that would require the biped model to be completely redone just for the arm cannon.

Quote Originally Posted by n00b1n8R View Post
  • when samus dies, make the body fade out (I don't really know what I'm talking about, but can't you use some gradient black to white thing to make things transparent?)
That's not possible with Halo's engine as far as I know. And as Seraphim said, fucking with dead player bipeds is bad news; remember how one build of Chronopolis would exception randomly when you gibbed a dead player?