Yes, there is autoaim in halo PC/CE. It doesn't work like it does in xbox, the game automaticly adjusts the projectile to hit a nearby target. I used the CMT SL to show this in the video.
http://www.cmt.h2vista.net/masters/C...0halo%20ce.wmv
Yes, there is autoaim in halo PC/CE. It doesn't work like it does in xbox, the game automaticly adjusts the projectile to hit a nearby target. I used the CMT SL to show this in the video.
http://www.cmt.h2vista.net/masters/C...0halo%20ce.wmv
Last edited by Masterz1337; January 16th, 2007 at 08:11 PM.
Old news... I've known this since this time three years ago... the autoaim is tied in with the reticle turning red. Autoaim range is the range out to which the ret will turn red when hovered over an enemy, autoaim angle is the cone within which an enemy will turn it red. Magnetism controls the projectile's 'snapping' to the target.
Thanks for the preview of the campaign (except for the fact it's the old HUD still, I hope the new one is implimented in the final) I think the autoaim thing has been persistant, even in Halo Xbox with the AR. Autoaim seemed to be there too. (At least it wasn't like that with the shotgun. Imagine: you could kill an elite with full shields and health from 200m away with one shot, if the autoaim were turned on.)
i was more interested in watching the drop ship than the auto aim (looks verry nice. animations and all).
i guess the reason that is is incredibly obvious with the laser is you can see the projectile coming out of the gun and it hitting something at the same time.
but nice preview!
n00b out
ps. wasn't the fact that halo has auto aim given away by the needler? (i figure that that's kind obvious)
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks