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Thread: [3DS MAX/Rendering] Halo 2 Master Chief

  1. #21
    a bit of the old in-out Roostervier's Avatar
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    Re: [3DS MAX/Rendering] Halo 2 Master Chief

    What? The chief can take his helmet off in the halo universe. He's done it plenty of times. You just can't here because there is no head model.
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  2. #22

    Re: [3DS MAX/Rendering] Halo 2 Master Chief

    Quote Originally Posted by johnnyblaz20 View Post
    The helmet does not come off, It's arc welded on. lol.
    You must not have played the end of Halo 1 or the beginning of Halo 2
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  3. #23

    Re: [3DS MAX/Rendering] Halo 2 Master Chief

    Quote Originally Posted by FriedMetroid View Post
    You must not have played the end of Halo 1 or the beginning of Halo 2
    I was just talking about this model. I'm 100% sure there is not a face under that helmet.
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  4. #24
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    Re: [3DS MAX/Rendering] Halo 2 Master Chief

    I thought Choking Victim found that out and posted a video about it
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  5. #25
    Senior Membe Syuusuke's Avatar
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    Re: [3DS MAX/Rendering] Halo 2 Master Chief

    That was in the Halo 3 Beta.
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  6. #26
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: [3DS MAX/Rendering] Halo 2 Master Chief

    Quote Originally Posted by Tweek View Post
    by reading tutorials on your 3d package, assuming you're not a TOTAL newbie to the application, and get tutorialised.

    if you are a total noob to it, you would have to learn how to manipulate viewports, how you use the transfprm tools and loads of other stuff.
    animating isnt simple. you're not going to be able to do it with 2 hours of messing around.

    welcome to the forums, and pay attention to how new people get punished, tortured, raped, and murdered. try to avoid making the same mistakes as so many have made here, and you might survive.
    if you don't, you will be gone soon enough.
    ouch that's kinda harsh tweek...
    but true
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