I cleaned up the model now its 5135 triangles, I could remove a little more from some parts. I also looked at some pictures of rails and think I fixed the way the scope and front grip are attached. Might just remove the scope altogether..
I cleaned up the model now its 5135 triangles, I could remove a little more from some parts. I also looked at some pictures of rails and think I fixed the way the scope and front grip are attached. Might just remove the scope altogether..
nice!
wireframe por favor, i cant see how that can be more than 3k.
The scope is almost 1000 polygons and it still has some parts with useless polys that I haven't cleaned yet. If I take out the scope its 4300 triangles.
Looks good, inset on front of mag well is a total waste though. You're not likely to see it so you may as well leave it out or just normal it on.
You should try doing a hard wireframe. It's easier to see stuff, and you might as well have it as an editable poly rather then triangulated as a patch. Some bigger renders would be good too. To do a hard wireframe like the below picture: copy your model, put a wireframe texture on the copied version. Go into modifiers and select push, and set it to about .03 or so, enough to show up in the render. Also, make sure the wire is black so it's clearly visible. And you could also try mixing up the background colour, make it complement the colour of the lights shining on your model. You can try mixing up the sizes, don't use a preset. Make it about 1000 pixels wide, and then compensate on however high the hight needs to be according to a render. You're still not understanding a good render angle. Here's some examples of what I mean (and no I'm not whoring my models I'm trying to show him how to do it properly):
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mm thats hot leiuk, how do you make sexy renders like that?
Might be mega-shitty shading quality, WoL's renders tend to do the same thing.
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