Page 135 of 247 FirstFirst ... 35 85 125 133 134 135 136 137 145 185 235 ... LastLast
Results 1,341 to 1,350 of 2470

Thread: offtopic Gallery Thread

  1. #1341
    a-dumb-ass adumass's Avatar
    Join Date
    Nov 2006
    Location
    NewYork
    Posts
    195

    Re: offtopic Gallery Thread






    I cleaned up the model now its 5135 triangles, I could remove a little more from some parts. I also looked at some pictures of rails and think I fixed the way the scope and front grip are attached. Might just remove the scope altogether..

  2. #1342
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: offtopic Gallery Thread

    nice!

  3. #1343
    I LOVE mint tea! Bad Waffle's Avatar
    Join Date
    Sep 2006
    Location
    In my house, duh
    Posts
    2,285

    Re: offtopic Gallery Thread

    wireframe por favor, i cant see how that can be more than 3k.

  4. #1344
    :h3: Random's Avatar
    Join Date
    Sep 2006
    Location
    Baltimore or Philly suburbs
    Posts
    1,025

    Re: offtopic Gallery Thread

    Quote Originally Posted by Wave of Lag View Post
    wireframe por favor, i cant see how that can be more than 3k.
    Sup wasted polys hf o/

    Looks good anyhow, however some parts are lacking in detail in comparison to other parts on the weapon.
    Last edited by Random; November 28th, 2007 at 08:21 PM.

  5. #1345
    a-dumb-ass adumass's Avatar
    Join Date
    Nov 2006
    Location
    NewYork
    Posts
    195

    Re: offtopic Gallery Thread



    The scope is almost 1000 polygons and it still has some parts with useless polys that I haven't cleaned yet. If I take out the scope its 4300 triangles.

  6. #1346
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,763

    Re: offtopic Gallery Thread

    Looks good, inset on front of mag well is a total waste though. You're not likely to see it so you may as well leave it out or just normal it on.

  7. #1347
    Local Locksmith Leiukemia's Avatar
    Join Date
    Jan 2007
    Location
    BC, Canada
    Posts
    868

    Re: offtopic Gallery Thread

    You should try doing a hard wireframe. It's easier to see stuff, and you might as well have it as an editable poly rather then triangulated as a patch. Some bigger renders would be good too. To do a hard wireframe like the below picture: copy your model, put a wireframe texture on the copied version. Go into modifiers and select push, and set it to about .03 or so, enough to show up in the render. Also, make sure the wire is black so it's clearly visible. And you could also try mixing up the background colour, make it complement the colour of the lights shining on your model. You can try mixing up the sizes, don't use a preset. Make it about 1000 pixels wide, and then compensate on however high the hight needs to be according to a render. You're still not understanding a good render angle. Here's some examples of what I mean (and no I'm not whoring my models I'm trying to show him how to do it properly):



  8. #1348
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: offtopic Gallery Thread

    mm thats hot leiuk, how do you make sexy renders like that?

  9. #1349
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: offtopic Gallery Thread

    Quote Originally Posted by adumass View Post





    I cleaned up the model now its 5135 triangles, I could remove a little more from some parts. I also looked at some pictures of rails and think I fixed the way the scope and front grip are attached. Might just remove the scope altogether..
    On the last picture, a smoothing error or loads of non-planar faces are showing up on the silenced barrel portion of your gun (and it looks to be more likely the latter).

  10. #1350
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,763

    Re: offtopic Gallery Thread

    Might be mega-shitty shading quality, WoL's renders tend to do the same thing.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •