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Thread: Valkryie Beta 2

  1. #11
    Senior Member Terror(NO)More's Avatar
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    Re: Valkryie Beta 2

    Where is the DBZ map you worked on a while back I wish you would release it its very nice ^^ SHINEY
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  2. #12

    Re: Valkryie Beta 2

    More Updates on the First Page
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  3. #13
    Senior Member Terror(NO)More's Avatar
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    Re: Valkryie Beta 2

    Nice Nice keep going at it.
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  4. #14

    Re: Valkryie Beta 2

    Even more updates on the first page.

    I'm embedding dynamic lighting into every light source, with each dynamic light sized, colored, and suited for that specific region only. For now, there is a universal dynamic light placed in all the light sources to test how the chief works with it. Some bugs, but it looks brilliant and runs decent! (I have to add portalling!)

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  5. #15
    Glorious Beacon of Light Disaster's Avatar
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    Re: Valkryie Beta 2

    looks pretty good but the real question is does it lag like Crowpaths map?
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  6. #16
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    Re: Valkryie Beta 2

    Say, why is your AR so far forward O_o
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  7. #17

    Re: Valkryie Beta 2

    Quote Originally Posted by disaster View Post
    looks pretty good but the real question is does it lag like Crowpaths map?
    Yes, and no.

    Yes if your PC and Video Card can't handle this well. My 9600xt could handle this (during my old testing days) with very minimum FPS loss. My 8500gt can work it fine.

    It has significantly less dynamic lighting then Church. Although I can't really achieve that graphical look Church has, I'm not aiming to. I'm aiming to combine all the best that Halo can pump out into a map in terms of graphics, and hopefully, eventually in terms of game play.

    My AR is very forward because this map has a FOV ranging from 90-100. Right now it's on 90. Widescreen works thanks to Yelo, and I wish the game had that built it. It looks so much better wide.

    The release of beta 1 I believe had an FOV built-in at 100. Anyone who played it automatically had it set to 100 without any tools. I prefer a longer FOV because you can see much more in the game. It doesn't feel that close up in your face, and overall looks so much clearer/nicer. The default FOV gives it a bland look in terms of depth.
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  8. #18
    Sparkling Wiggles! TPE's Avatar
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    Re: Valkryie Beta 2

    A 90 FOV I think is standard with most PC games. 70 For console (or halo ports D: ).

    I remember criticizing it for not having that much open space in it. To the point where you would be nade spammed to death. I played it on H2V and it was a really fun map. I don't think I ever got around to playing it on HCE. The reflection on the textures looks so :awesome:.
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  9. #19

    Re: Valkryie Beta 2

    Quote Originally Posted by TPE View Post
    A 90 FOV I think is standard with most PC games. 70 For console (or halo ports D: ).

    I remember criticizing it for not having that much open space in it. To the point where you would be nade spammed to death. I played it on H2V and it was a really fun map. I don't think I ever got around to playing it on HCE. The reflection on the textures looks so :awesome:.
    Yep, it was really small. In some ways it still is, it has been slightly expanded than before, though (idk if you can tell by the screenies). Room seems to be optimum now.
    The CE version is MUCH better than the H2V version If that was fun I hope to hell this is even better haha!
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  10. #20
    Junior Member {SYS}sarge's Avatar
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    Re: Valkryie Beta 2

    Quote Originally Posted by selentic View Post
    Say, why is your AR so far forward O_o
    i think he used the program third person and FOV for halo by Dave(Racer_S) and Shaun(bitterbanana)
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