Going to give that a parallax map? It's actually quite easy and a sort of tut explaining it is on this page. It would look awesome with parallax mapping tbh.![]()
Going to give that a parallax map? It's actually quite easy and a sort of tut explaining it is on this page. It would look awesome with parallax mapping tbh.![]()
parallax mapping modifies UVs, only works on tiling textures, so not on skinned stuff.
@dano, in your next-gen-textures-thread
Lookin' good. It looks very 'ut3ish' lol. Also the map that pic is on Tweek, is full of WIN!
You know what else is full of win?
That's actually not done, It's just a mockup of what it might look like. There will be more stuff added outside that thing. It's not meant to tile either btw, just a sort of crossroads-joining-of-multiple-corridors-middle-central-piece-thing.
:3
Art deco ftw, and that, my friend, looks like some ass kicking art deco style sci-fi win-ness.
Maybe it could go in some sort of digital-zeppelin type thing, idk: But it looks like sex.
I'm getting a better eye for your artistic styles, and I can see that it isn't finished yet (at least not by your high standards). Are you designing these for something, or just practicing with a specific style? I'm loving the looks of all of it except the eight black spheres, due to the fact that they pull your eyes along the horizontal/vertical axises, detracting from the thoroughly established diagonal axises, and also pull attention away from the center. The unfinished 'eggs' (with the glowing green bars) appear too large in my opinion, but that may just be their unfinished-ness and the black spheres putting stress on their shapes.
[ot]Also, were you playing on Diesel PL3 today?[/ot]
No I haven't played halo online in MONTHS.
Also yes your spot on.
you mean the colours?
Also what is that game anyway.
The colors do look the same, but its not the same texture. And that game would be eve.
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