so i built a shader O_o.
this one is made for the ground+cliffs in the Helix Canyon remke i'm doing.
the Bloodgulch texture is temporary, untill i make a proper one for Helix canyon. (only have to swap out that one texture, to make it work for helix canyon.)
it's not done yet, so it'll propably grow more. this only builds the ground.
now i need to add the bit which renders the cliffs, and stuff those on a vertex blend on a seperate UV channel.
ut3 is awesome.





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