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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #2991
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Conscars View Post
    no rivers
    D:, Why not?

  2. #2992
    Lurker
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Reaper Man View Post
    D:, Why not?
    Where would it exit? I mean, Timberland has that funky, tiny tunnel where the water flows out, but Conscar's map is a canyon.

  3. #2993
    chilango Con's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Reaper Man View Post
    D:, Why not?
    it doesn't really fit in anywhere

  4. #2994
    Splendid! ExAm's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by disaster View Post
    nice work jay..however i think the body could use more pollies because the rest of the model has highpolly except for the body..well i like it anyways nice work
    So, you're saying that the original AT-AT walker design isn't good enough? That's just how it looks, not bad poly distribution. Deal with it.

  5. #2995
    Shit. Mass's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    I don't like the crossing beams on the wall Con, it should have panels or something that draws the eye upward, I think those beams are not too forerunner and don't convey what I think you want artistically.

    Try looking at the wall in The Ark if you don't want to copy Valhalla's wall.

    btw, I like the layout and top of the wall a lot.

  6. #2996
    chilango Con's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    The beams aren't forerunner? :X


  7. #2997
    Chasing Meteors Sever's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Even though that was actually in the game, I wouldn't consider it to be Forerunner architecture - at least not for where you are using it. The screenshot depicts internal Forerunner structural supports, whereas your map is employing an exterior wall. Exterior Forerunner areas are usually more monolithic and massive, like the top section of your cliff-wall. Continue that style throughout the region, or even start fresh and try to emulate the base structures in the wall.

  8. #2998
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Conscars View Post
    The beams aren't forerunner? :X

    hey where's that from, i've ever seen that.

  9. #2999
    lol modacity Timo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    The massive hole beside the control room on Halo 3, iirc.

  10. #3000
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)



    Skinning Mass's map, goign to finish it for New Years eve. Been doing it for almost 2 days now, pushing myself hard on this one. Just cause I haven't actually had a map released in CE with all my textures painted, and I might not ever get the chance again. The map has good nice forerunner modeling, but nice and simple and easy enough to unwrap and paint for quickly. Plus I really like the layout and the architecture.

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