Yeah the cliff texture looks nothing like what it really does, just the uv's.
Yeah the cliff texture looks nothing like what it really does, just the uv's.
Wow... are you freaking kidding me? I mean seriously, you people do things the hard way.
If you make the mesh one sealed object you don't need a stupid box, and secondly who the fuck creates a box by hand?!
Make box, flip normals, done.
Fuck.
^^ I see your point, but who said I do it that way now? :] And sometimes you'd almost have to create your skybox that way. An example would be llama juice's lockin.
Yea, no, not really. If you really wanted to still do it the slow way, but the most efficient, you could select all the edges bordering the bsp, and drag them up on the Z axis. Then go to border mode, select the top ring you just made, and cap it.
Thats not the case all of the time. I'll have llama show you as soon as he gets on, its hard to explain. Sometimes you can't just drag up and cap.
Ive seen his map, Ive played it.
And although it may not always be the point, I wasn't really focusing on that map.
I fully understand what you mean. I have been modeling for almost 6 months now and I have came along way. I haven't made any maps recently but I know that the box surrounding the SBSP isn't always going to be the case. I'm just saying that some instances it's going be easiest to do that.
It's nice to know a person can have an intelligent conversation about this here, without someone yelling and cussing the other person out. Thanks :]
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