I'd lower the gun a bit, but for the most part that's very nice. I'm not sure if you can set up animation constraints/controllers in gmax like you can in 3ds, but you should look into it.
I'd lower the gun a bit, but for the most part that's very nice. I'm not sure if you can set up animation constraints/controllers in gmax like you can in 3ds, but you should look into it.
looks pretty good, like lag said im not sure if you can do all the fancy crap in gmax. I tried to learn and i failed. Hopefully you will be better off
Last edited by Disaster; December 29th, 2007 at 09:57 AM.
(Above) "We're sorry, this video is no longer available."
[edit] It is now working![]()
Last edited by Hunter; December 29th, 2007 at 11:41 AM.
You have to wait a few seconds...
Looks good but the end is a bit to mechanic...add some random modifier in there to make him more human and not like a robot.![]()
From that vid it looks like you should give attention to smoothing out your motions. There's a sortof interrupted flow of movement between bringing the rifle up and then moving it to the final position. Again, I'm unsure how much control GMAX gives you, but it's something to focus on. If you figure out the curve editor, it'll be very useful for that purpose. Managing time between keyframes is also important - if you space apart movement-only and rotation-only frames in places where you might normally have them at the same time location you can get much more fluid motion without necessarily slowing down or speeding up your animation.
Epicly useful post there.
Last edited by teh lag; December 29th, 2007 at 11:23 AM.
Also Love De Lux, we see how it would look in first person show us the animation in 3rd person view. Please :] thx
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