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Thread: [MAP] HEADLONG PB2

  1. #21

    Re: HEADLONG PB2

    Great job on the map! Here are a few things I noticed:
    • Pickup icons- Some look choppy, others look ugly.
    • Sniper Riffle-

      Melee-The riffle floats in between the left hand and the right hand, right hand thumb goes through the scope, right hand is not pushing the sniper in it's appropriate location.

      Hand Location- 3rd person hand location for the sniper riffle is placed wrong. The butt of the riffle should be in the shoulders, not being handled by the chief.
    • SMG-

      3rd person
      melee- hands move out of place
      Hand location- out of place
    • BR

      Hand placement (again)
      3rd person melee- hand bends in a very, VERY, unnatural way..
    • Shotty


      Surprsingly, hands are adjusted pretty good :o, but one of the arms (The one holding the barrel up) is warped (overly rotated?)

      3rd person Melee- hand out of place

      Melee- MC has alot of reach. Standing from the blue flag base, MC can easily hit the wall.
    • Brute Shot-
      3p-Shots come out too high from where they actually come from.
      Hand Placement (1p)
    • Some models are HUUUUGE (Ex. Plasma Riffle is as big as MC's leg)
    • Ghost- People can perform satanic rituals in Halo if they have no shields (AKA boosting with no shields)

      Writing my name in my own blood is awesome :awesome:
    More to come.

    EDIT: Ok then, I guess that everything was mentioned in the post before me >.>

    If anyone needs me, I will be summoning the devil in the top of the building with the ghost.
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  2. #22
    Naked under his clothes. Sunray's Avatar
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    Re: HEADLONG PB2

    Quote Originally Posted by Mr. Ifafudafi View Post
    The HUD ammo cunter starts with two bullets missing and goes through some weird stuff after that. .
    Why is it that out of your whole post, this is the bit that jumped out at me first?

    Anyway, great work Kenny! I really enjoyed playing this map. The BR has always been one of my favorite weapons and I like the anims you've put on it. Infact most of the animations are pretty good. A proper H2 conversion. Far better than the other one. Thank you Kenny.
    Last edited by Sunray; January 1st, 2008 at 07:07 PM.
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  3. #23
    nnh Ifafudafi's Avatar
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    Re: HEADLONG PB2

    Quote Originally Posted by Sunray View Post
    Quote Originally Posted by Mr. Ifafduafi View Post
    The HUD ammo cunter starts with two bullets missing and goes through some weird stuff after that.
    Why is it that out of your whole post, this is the bit that jumped out at me first?
    ...Harf, cunter.

    >_>

    Anyways, after playing some more, I have couple more addendums.

    -You're using the CMT FP arms model. Grab a H2 one if you can.
    -The turret camera is very strange.
    -Where are my Energy Sword and Fuel Rod Cannon?
    -I'm <3ing your plasma pistol charged shot projectile.
    -I still can't stress enough how damn sexy these shaders are. :v
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  4. #24
    The Cake is a Lie. Jay2645's Avatar
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    Re: HEADLONG PB2

    Quote Originally Posted by Mr. Ifafudafi View Post
    ...Harf, cunter.

    >_>

    Anyways, after playing some more, I have couple more addendums.

    -You're using the CMT FP arms model. Grab a H2 one if you can.
    -The turret camera is very strange.
    -Where are my Energy Sword and Fuel Rod Cannon?
    -I'm <3ing your plasma pistol charged shot projectile.
    -I still can't stress enough how damn sexy these shaders are. :v
    The energy sword and Fail Rod aren't in Headlong, I believe.
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  5. #25
    "Think Different" Masterz1337's Avatar
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    Re: HEADLONG PB2

    It's called a Fuel Rod, and you're not funny.
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  6. #26
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: HEADLONG PB2

    It's called a failrod and your not cool.
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  7. #27
    not my real name damn-it! kenney001's Avatar
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    Re: HEADLONG PB2

    i took them out, because the fuelrod isnt in the real headlong, and the energy sword is always fail in halo 1. Look at zteams for example. It is very nice, but sucks really really bad over the network......

    And for those talking about accuracy of my weapons to halo 2, don't. I wasnt going for accuracy, I was going for similarity. I know the animations are different, and yes I could have done better. Let me put it this way: This is not a full final release, this was me throwing together what I had so you guys could play it and i could get it off my back, because i am tired of working on it.

    Thanks to those who posted honest criticism.

    Quote Originally Posted by Mr. Ifafudafi View Post
    ...Harf, cunter.
    -You're using the CMT FP arms model. Grab a H2 one if you can.
    actually im using the default halo 1 FP hands with a little detail map modification. The only publically avaliable H2 fp hands look like total crap TBH..

    AS for the animations: You can probably tell what order i made them in based on quality.

    1: My first real weapon animation practice, was the Battle Rifle.
    2: Brute shot
    3: carbine
    4: sniper
    5: magnum
    6: SMG
    7: Beam rifle

    in that order.
    Last edited by kenney001; January 2nd, 2008 at 12:37 AM.
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  8. #28
    nnh Ifafudafi's Avatar
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    Re: HEADLONG PB2

    Actually, the currently available H2 arms are the exact same models/bitmaps as Halo 2. Even still, you could probably model and rig your own ones, with some even sexier shaders.

    Forgot that FRC wasn't in Headlong, and yeah, sword is nasty in HCE, but I was just curious as to whether you had one planned or not.

    Also, strangely, I'd rate your animation quality like this (best to worst):
    1. Beam Rifle
    2. SMG
    3. Battle Rifle
    4. Carbine
    5. Brute Shot
    6. Magnum
    7. Sniper
    Just an idea for what you may want to work on the most.

    Thanks for the clarification on accuracy/similarity. If I find anything else to relentlessly criticize, I'll keep that in mind. I'm eagerly looking forward to another release, if you decide to pick this up again. I honestly hope you will; with the proper fixes, this map would become godly.

    Oh, and I still want to sleep with those weapon shaders.
    Last edited by Ifafudafi; January 2nd, 2008 at 12:59 AM.
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  9. #29
    The Cake is a Lie. Jay2645's Avatar
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    Re: HEADLONG PB2

    When are you going to release the weapons, Kenney?

    And when you do, are you going to upload them to Filefront, or make us wait for them to upload to Halomaps?
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  10. #30
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: HEADLONG PB2

    Are you talking about this biped and arms?

    They look out of place in CE because Jahrain took the maps and baked the bumpmap into the diffuse map, since Halo 1 can't do bumpmaps on objects. Have you been using these in your map?

    If you haven't make sure you read the customization instructions, they tell you how to make it fit right in with your map.
    Last edited by p0lar_bear; January 2nd, 2008 at 03:42 AM.
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