Guess whats done (kinda, just ingame left to do)?
:awesome:
Now, let me explain the cliffs. Since this is a max render, I can't apply detail maps to the level. The cliffs are using an alpha blend bitmap. This way, I can get the cliffs and the cliff tops to blend perfectly, as you can see. In game, I will have a very hi res cliff texture being tiled where you can see the grey there on the cliffs, and a nice snow detail map being tiled where the white is. On the alpha channel, this is represented as black and white, as you all should know. Black being my cliff detail, white being my snow detail.
As far as I'm aware, this is the first CE map to do this. That is, using not only an alpha blend bitmap for the ground, but for the cliffs as well.
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