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Thread: Valkryie Beta 2

  1. #51
    Senior Member Patrickssj6's Avatar
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    Re: Valkryie Beta 2

    Last pic is :awesome:
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  2. #52

    Re: Valkryie Beta 2

    Quote Originally Posted by Patrickssj6 View Post
    Last pic is :awesome:
    Runs smoother than Church too!
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  3. #53
    Chasing Meteors Sever's Avatar
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    Re: Valkryie Beta 2

    I love what you are doing with all of this, but I do hope that you are putting at least some time into your map layout, as to promote your map as more than a graphic wonder. A great example of a map that failed at this was Church - It looked quite amazing at some areas (nowhere near what you have done, though), but the level design was (in my opinion) terrible. I do hope that you are giving proper attention to this important aspect of your map. Just looking at your latest pictures, everything looks flat. Even if the hallways are on different levels, there is no direct interaction between the different playing areas. I would suggest looking at the layouts of some of the stock maps (H1, H2 & H3), and more specifically, how each region relates to all of the others, to get a better feel for level design (it has helped me greatly). I'm not trying to put you down at all, I'm just trying to help you with your mission to 'revive it'. If you need any help with layout suggestions, feel free to contact me.
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  4. #54

    Re: Valkryie Beta 2

    Quote Originally Posted by sever323 View Post
    I love what you are doing with all of this, but I do hope that you are putting at least some time into your map layout, as to promote your map as more than a graphic wonder. A great example of a map that failed at this was Church - It looked quite amazing at some areas (nowhere near what you have done, though), but the level design was (in my opinion) terrible. I do hope that you are giving proper attention to this important aspect of your map. Just looking at your latest pictures, everything looks flat. Even if the hallways are on different levels, there is no direct interaction between the different playing areas. I would suggest looking at the layouts of some of the stock maps (H1, H2 & H3), and more specifically, how each region relates to all of the others, to get a better feel for level design (it has helped me greatly). I'm not trying to put you down at all, I'm just trying to help you with your mission to 'revive it'. If you need any help with layout suggestions, feel free to contact me.
    Thanks! I'm trying my best to add in layout at this point, as I've gotten everything else down that needs to be done graphically. The rest is to make the map balanced, fair, and structured.

    I'll let ya know if I need any help on the layout soon
    Last edited by SuperSunny; January 3rd, 2008 at 07:39 PM.
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  5. #55
    Senior Member Patrickssj6's Avatar
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    Re: Valkryie Beta 2

    Can you get HD shot of that? 1280x960 would be fine but if you could take higher res in the first place that would be even better. :awesome:
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  6. #56

  7. #57
    Senior Member Patrickssj6's Avatar
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    Re: Valkryie Beta 2

    <33333

    +rep :awesome:

    This doesn't get any better:
    Last edited by Patrickssj6; January 3rd, 2008 at 08:30 PM.
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  8. #58
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Valkryie Beta 2

    any chance of a 1440 x 900 on that first one? (the one in patrick's post)?

    otherwise I'll just stretch it the 1280x960
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  9. #59
    Senior Member Patrickssj6's Avatar
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    Re: Valkryie Beta 2

    Just center it and make some cinematic_enable-style-bars at the top and bottom :awesome:

    Also, me has more reps than you. Mouha.
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  10. #60

    Re: Valkryie Beta 2

    The hallway screenshot is very pretty, even stretched to 1440x900
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