I've been getting the exact same error with Halo.
I don't know if you meant this, but here goes.
Code:Problem signature: Problem Event Name: APPCRASH Application Name: halo.exe Application Version: 1.0.7.613 Application Timestamp: 426f157f Fault Module Name: ~df394b.tmp Fault Module Version: 0.0.0.0 Fault Module Timestamp: 3cdb9c7b Exception Code: c0000005 Exception Offset: 0004d8a0 OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 2067 Additional Information 1: 8d13 Additional Information 2: cdca9b1d21d12b77d84f02df48e34311 Additional Information 3: 8d13 Additional Information 4: cdca9b1d21d12b77d84f02df48e34311
Here's the crash report from Vista:
I don't have a problem with Vista 64. Everything has worked perfectly fine. All my drivers, and all my programs are flawless. This is the first problem I've had, and it may not even be a 64-Bit OS related problem.Problem signature:
Problem Event Name: APPCRASH
Application Name: haloce.exe
Application Version: 1.0.7.613
Application Timestamp: 4283fd02
Fault Module Name: ~df394b.tmp
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 3cdb9c7b
Exception Code: c0000005
Exception Offset: 0004d8a0
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 8d13
Additional Information 2: cdca9b1d21d12b77d84f02df48e34311
Additional Information 3: 8d13
Additional Information 4: cdca9b1d21d12b77d84f02df48e34311
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YOU CAN NOT USE YELO BATTERY PLUGIN WITH DXTWEAKER
That means YOU Sunny, since I know you use it and others =/
You don't have to remove the d3d9.dll, just rename it, make it another filetype/add an extension I guess.
Last edited by Syuusuke; January 3rd, 2008 at 09:28 PM.
Anyway to tone this down a little bit so that it still has the feel but is not blinding on bright maps such as Ice Fields? I cannot even see down the ice cave near red base since its just too bright.
Either that, or show me how to edit the XML file myself and get it right.
Here's the code that you can paste into the XML file for that effect; It makes the game only slightly more bright:
Code:<Effect Display="Surreal"> <Pass Destination="Display"> <Source Sampler="0" Name="Backbuffer"/> <FConst Start="0"> <Vector X="0.5" Y="0.5" Z="0.5"/> </FConst> <PixelShader> <![CDATA[ ps_2_0 dcl_2d s0 dcl t0.xy texld r0, t0, s0 dp3 r2,c0,r0 add r3,r2,c0 mul r3,r3,r0 mov oC0,r3 ]]> </PixelShader> </Pass> </Effect>
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