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Thread: [Filter] Surreal Effect

  1. #71
    {TAGZ} FLOOD55 Flood55's Avatar
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    Re: [Filter] Surreal Effect

    I downloaded the dxtweeker and checked the surreal filter; but when i start Halo, there is no apparent change in anything. Is there there something I may have to change in my gfx card's control panel?
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  2. #72

    Re: [Filter] Surreal Effect

    I like it! +Rep.
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  3. #73
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: [Filter] Surreal Effect

    Quote Originally Posted by Flood55 View Post
    I downloaded the dxtweeker and checked the surreal filter; but when i start Halo, there is no apparent change in anything. Is there there something I may have to change in my gfx card's control panel?
    if you own an nvidia card, you might need to adjust the digital vibrance so your graphics don't appear overly grayed out ingame
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  4. #74
    Junior Member
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    Re: [Filter] Surreal Effect

    Thanks Conscars, that helps alot

    I just made a second .XML file for it so that I can easily switch between the two instead of replacing it entirely.

    Also are there any recommended sites to learn how to edit pixel shaders in the .xml file?
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  5. #75
    chilango Con's Avatar
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    Re: [Filter] Surreal Effect

    http://msdn2.microsoft.com/en-us/lib...52(VS.85).aspx

    Instructions like "mul" and "add" are laid out like this:

    instruction dst,src0,src1

    dst is your destination register, and the other two are your source registers.

    Code:
          ps_2_0
          dcl_2d s0
          dcl t0.xy   
          texld r0, t0, s0
    This basically loads the image as r0. No real need to change this.

    In the middle, you can perform your instructions. Dissect the filters I've made and the ones that came with DXTweaker to see what does what.

    c#, like c0,c1, refers to a constant. Your constants will be stored at the top as the vectors. The first vector is c0, the second is c1, etc.

    You can also use a part of a register in your instructions. For example, say I wanted to use the X value of my first constant. I would use c0.x
    You can also use colour channels of registers;

    r0.r (red channel of r0)
    r0.gb (green and blue)
    r0.a (alpha)

    Code:
    mov oC0,r3
    basically outputs the code by moving your source register (mine's r3) to the colour output.
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  6. #76

    Re: [Filter] Surreal Effect

    I cant run DXTweaker. When i run it just says that "DirectX Tweaker config has encountered a problem and needs to close. We are sorry for the inconvenience."
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  7. #77
    chilango Con's Avatar
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    Re: [Filter] Surreal Effect

    No clue, sorry
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  8. #78
    El Durado :/
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    Re: [Filter] Surreal Effect

    Ok I have an intel gfx card on vista and DXT works just fine (with visual scenes disabled). Also the camo fix works but when I use the filter I see no difference in how Halo CE looks. Please tell me what I am doing wrong. I left all your command prompts that you put in and added -window. I don't know what is going on.
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  9. #79
    chilango Con's Avatar
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    Re: [Filter] Surreal Effect

    Lots of people are getting that problem, and frankly I don't know what's going on.
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  10. #80
    Senior Membe Syuusuke's Avatar
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    Re: [Filter] Surreal Effect

    Forgot this pic of coag:


    Valkyrie, YOU SHOULD NOT PLAY THIS MAP WITH ORIGINAL EFFECT (don't know about the modified one):






    For Snaf, Ambush:
    Really, this Surreal Effect makes it look like its either its in a Dawn time of day or mid-evening...


    Last edited by Syuusuke; January 4th, 2008 at 05:16 PM.
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