I downloaded the dxtweeker and checked the surreal filter; but when i start Halo, there is no apparent change in anything. Is there there something I may have to change in my gfx card's control panel?
http://msdn2.microsoft.com/en-us/lib...52(VS.85).aspx
Instructions like "mul" and "add" are laid out like this:
instruction dst,src0,src1
dst is your destination register, and the other two are your source registers.
This basically loads the image as r0. No real need to change this.Code:ps_2_0 dcl_2d s0 dcl t0.xy texld r0, t0, s0
In the middle, you can perform your instructions. Dissect the filters I've made and the ones that came with DXTweaker to see what does what.
c#, like c0,c1, refers to a constant. Your constants will be stored at the top as the vectors. The first vector is c0, the second is c1, etc.
You can also use a part of a register in your instructions. For example, say I wanted to use the X value of my first constant. I would use c0.x
You can also use colour channels of registers;
r0.r (red channel of r0)
r0.gb (green and blue)
r0.a (alpha)
basically outputs the code by moving your source register (mine's r3) to the colour output.Code:mov oC0,r3
Ok I have an intel gfx card on vista and DXT works just fine (with visual scenes disabled). Also the camo fix works but when I use the filter I see no difference in how Halo CE looks. Please tell me what I am doing wrong. I left all your command prompts that you put in and added -window. I don't know what is going on.
Forgot this pic of coag:
Valkyrie, YOU SHOULD NOT PLAY THIS MAP WITH ORIGINAL EFFECT (don't know about the modified one):
For Snaf, Ambush:
Really, this Surreal Effect makes it look like its either its in a Dawn time of day or mid-evening...
Last edited by Syuusuke; January 4th, 2008 at 05:16 PM.
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