Quote Originally Posted by demonmaster3k View Post
yea but super sunny your map runs slow as hell due to all that high-res stuff (which is nice to look at might i add), but won't the dropping framerate have an effect on multiplayer?

Did you intend Valkyre to be a jaw-drop gorgeous map to look at, or a fun map to play?

Or otherwise, did you intend the level to be a benchmark for how far the community has come and a foothold to where we could push the engine in the future (hopefully the near future)?
I keep repeating this, but I'll explain it again.

The map is easy as hell to speed up. It just requires portalling, which I have added in. Now FPS is stable and runs like damnination.

It has been my project to make it look as best as possible. I'm done with that. Now I'm working on design/layout. The screenshot shown in this thread is not intended to be something about the map, it's intended to be something about Halo itself. The map runs much faster than before, simply because I portalled it.

Now, obviously, it's a bad idea to work on the looks of a map first. The reason I did that was to set a standard on how a map should, graphically, look in Halo. I didn't just create shaders, I worked on optimizing specifically how shaders can work with Halo to make a map look better, for all future projects by me and anyone else who would like to learn how to use them.

The layout I can worry completely about now. It's my intention to make it as fun and playable as possible.