Because of the disparity between the old game development standards for consoles and the "limitless" bounds of PC titles. The consoles needed small textures because of their hardware limitations while the PCs could easily be expanded with the release of new hardware before the year was out. Compared to the 64x64 textures used in consoles (which were perfectly fine in the 480i displays of consoles of the time), the 256x256 textures used for computers running games at resolutions at least 800x600 were 16 times the size.
That's why the term "hi* resolution" exists
*: it's high resolution, not hi.
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