1. Wrong topic.
2. Lol?
1. Wrong topic.
2. Lol?
..Lookie who found his max scene. :3
You will teach me how to render like that, or you will be assimilated.
Last edited by Kalub; January 6th, 2008 at 10:10 PM.
Just put a few Omni lights around the map, enable shadows.
Yeah. XD
wait... i thought the gravity hammer doesn't have lunge (except for melee lunge) i remember it does shockwaves on impact that kinda act like a force field
and what's this talk about melee? make it work like a sword, the fire (lmb) does a melee animation in 3rd person and at the same time set the projectile to detonate at close proximity-so it seems like an on-impact explosion (but is actually a result of good timing)
on a side note:
terror: WTF bin laden in the crosshairs? LMAFO?
lightning: dude, that's a freaking good model (reminds me of high charity)
masterz: idunno about that covie ship level, after finally playing h3, maybe it could use an update alltogether (h1's covie ship layout was too rectangular in the main rooms. the halls seemed like tunnels altogether. judging from the later games, bungie had intended that covenant architecture had a lot more curveature to it with variance of blue and purple hues (except the elite survivors, who favored a strange emerald-sage color for some odd reason)). but on the bright side, that cubemap makes the ship look newer (between h1 and h2)
Last edited by demonmaster3k; January 7th, 2008 at 07:19 AM.
"reminds me of high charity"
It's based on that, along with the level "Gravemind" (hense the name).
Kornman, wait and see. ;D
Bored...took me one minute to do it :/
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*Ahem*
Probably not going to finish this (Unless someone on Xfire can keep pressuring me), but here's a screenie anyway. Any guesses on what map this is? (Hint: Put 2 doors covering that opening with the Hog.)
Any guesses? (NO, it isn't ripped. Who in the right mind would give ME a ripped model?)
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