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Thread: [APP] I dug up my old Lightmap extraction application for Mental Ray Lightmapping

  1. #11

    Re: I dug up my old Lightmap extraction application for Mental Ray Lightmapping

    So, would there be a way to get this to work in conjunction with gmax?

    The blurry shadow crap Sapien gives me fills my heart with sorrow.
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  2. #12
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: I dug up my old Lightmap extraction application for Mental Ray Lightmapping

    Quote Originally Posted by Botolf View Post
    So, would there be a way to get this to work in conjunction with gmax?

    The blurry shadow crap Sapien gives me fills my heart with sorrow.
    I don't think gmax has mental ray.
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  3. #13

    Re: I dug up my old Lightmap extraction application for Mental Ray Lightmapping

    True, but there are ways to render in gmax, I'm just curious if there's a specific addon that would support something like this.
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  4. #14
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: I dug up my old Lightmap extraction application for Mental Ray Lightmapping

    one question jahrain
    do you need this app to export your own lightmaps for texture baking for models that you made (and are ready to compile) or is there another way
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  5. #15
    Senior Membe Syuusuke's Avatar
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    Re: I dug up my old Lightmap extraction application for Mental Ray Lightmapping

    Quote Originally Posted by kenney001 View Post
    I used texture baking for the first time, and within 20 minutes of downloading this:

    [pic was temporarily kidnapped]

    raytraced shadows.......this could be exciting to play with...
    That looks cool, anyone wanna run that through a few other maps
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  6. #16

    Re: I dug up my old Lightmap extraction application for Mental Ray Lightmapping

    Here was an example I posted long ago when I announced this tool.

    This is what it should look like after you baked the textures (Maya).
    Quote Originally Posted by jahrain View Post
    oh, btw, heres my lightmaps i generated for Bloodgulch.



    Notice how sharp the shadows are, and also the quality of lighting on th scene. I'll get this ingame for a better idea of what the final product will look like compared to the best you could get from sapien.
    And this is ingame:
    Quote Originally Posted by jahrain View Post
    Ok heres what it looks like ingame. Btw, this in CE, not Halo 2, my H2EK Sapien doesn't work for me, but it works the same way.

    Heres Bloodgulch's lightmaps which were generated in sapien



    And heres a comparison shot of what I did with Mental Ray

    notice the shadows almost match the detail of the vehicles on the scene


    heres some more:

    Quote Originally Posted by jahrain View Post










    Oh and this is what the lightmaps bitmap that I had to compile looks like:

    Beware, this is extremely huge; click it after you open it to blow it up to full size (about 2100 x 9500 pixels).
    Last edited by jahrain; January 8th, 2008 at 06:26 PM.
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  7. #17
    Yayz for cookies! paintballakid5's Avatar
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    Re: I dug up my old Lightmap extraction application for Mental Ray Lightmapping

    yes i'm just getting into Technical parts of mapping, what ecxactly are Lightmaps?
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  8. #18
    not my real name damn-it! kenney001's Avatar
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    Re: I dug up my old Lightmap extraction application for Mental Ray Lightmapping

    nvm
    Last edited by kenney001; January 10th, 2008 at 12:05 AM.
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  9. #19

    Re: I dug up my old Lightmap extraction application for Mental Ray Lightmapping

    This, btw, will also work for any other renderer, such as Vray. It all depends on use.
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  10. #20
    This avatar size is... LlamaMaster's Avatar
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    Re: I dug up my old Lightmap extraction application for Mental Ray Lightmapping

    Quote Originally Posted by SuperSunny View Post
    This, btw, will also work for any other renderer, such as Vray. It all depends on use.
    :awesome: I was just about to ask if it would work with Vray.
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