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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #3461

    Re: Gallery Topic (post your favorite work, or WIP's)

    damn map has more detail than i thought -_-. going to put it into h2v as well


  2. #3462
    Looking for his home. Apoc4lypse's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    proly could save alot of polys with the use of some clever textures and alpha mapping but oh well... looks nice anyway

  3. #3463
    chilango Con's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    cad done UVing that panel?

  4. #3464
    Senior Member Terror(NO)More's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Hmm well I guess no one has any opinions on the textures well Im going to go lay down.

    BTW - Penguin looking forward to seeing that in game looks great

  5. #3465

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Conscars View Post
    cad done UVing that panel?
    yes he is. i'll send it to ya when you're on.

    i was originally going to have those wall clamps be part of the bsp but now i'm gunna make em scenery. that'll save a lot of polies. thankfully h2v has instance geometry -_-

  6. #3466
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Terror(NO)More View Post
    Make it on a less boring shape :|

    Thats not a very interesting crate.

  7. #3467

    Re: Gallery Topic (post your favorite work, or WIP's)

    You know... you CAN model some detail....

  8. #3468
    This avatar size is... LlamaMaster's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Kalub™ View Post
    You know... you CAN model some detail....
    Agreed, I think games these days can handle a few more than 6 polys.

  9. #3469
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    Re: Gallery Topic (post your favorite work, or WIP's)

    :3

  10. #3470
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    nothing much to look at there. how about showing the whole model and not just a boring, unfinished fp view?

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