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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #3511
    Senior Member Lightning's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Oh, why hello there Kararn. :P

  2. #3512
    not my real name damn-it! kenney001's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Another Render I did of my friends project. Again, I was not allowed to touch any of the model, only textures/lights/decals/rendering. I wish I could.....I could do so much more...

    Last edited by p0lar_bear; January 16th, 2008 at 07:15 PM.

  3. #3513
    Is bad, really bad SMASH's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Do teach kenney .

    Also Katarn, where do you get the side refs of the gun? I've spent like an hour on google and I got nothing. And if you don't use side refs, how do you get everything correctly proportional?

  4. #3514
    The Cake is a Lie. Jay2645's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Sexy. I like it!

  5. #3515
    Could've Moved Mountains
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by SMASH View Post
    Do teach kenney .

    Also Katarn, where do you get the side refs of the gun? I've spent like an hour on google and I got nothing. And if you don't use side refs, how do you get everything correctly proportional?
    Modern Firearms has a lot of stuff. The-Blueprints has some interesting things on it. Just google around for weapon blueprints or modern firearms or something to that effect and you should find somethng. Another good idea is to wiki in for example, sniper rifle or something like that and then look at the references and also the other links. Sometimes they have good stuff.
    Last edited by legionaire45; January 16th, 2008 at 12:20 AM.

  6. #3516
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by SMASH View Post
    Do teach kenney .

    Also Katarn, where do you get the side refs of the gun?
    from me and my special e-hax. he confessed his love for me when i linked him to the huge reference images that had to be stitched together for epic high res side view.

    guaranteed that those sites have nothing like what i got him

  7. #3517
    "Think Different" Masterz1337's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    You mailed him a gun?

  8. #3518
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    mb >_>

  9. #3519
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by LlamaMaster View Post
    I used to think that with practice and hard work, anybody could get good at modeling/textureing. But sadly, from what I've seen, this isn't the case. I've watched people on these forums try their best to get better, but regardless they continued to stay in mediocrity. I guess this whole field of art is talent based, and your either going to be awesome at it, or you will keep trying to aim for goal out of your reach. Keep in mind I'm not talking about newbies; I'm talking about people who have done it for a while, yet failed to get much better. Idk, maybe I'm wrong, but it sure looks like it.
    well not only that llama, some of it could be lack of patience, lack of time and also poor planning. when working on big projects, you have to take ALOT of time and consideration towards it otherwise you're releasign a broken product (*glaces at the hiredgun staff--which dissolved-- screwing up halo 2 even more*). and yea some of it's talent, some of it's creativity, but most of it is time, practice and dedication to what you're doing

    also looks good kenney! first an authentic headlong, now a skatepark? what's next?

  10. #3520
    Senior Member Geo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)






    Both are still WIP, and the handle is too fat on the spiker, but those will hopefully go into Sigma's projects.

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