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Thread: YoyoV2 : Little Work in Progress + 2 pics

  1. #11

    Re: YoyoV2 : Little Work in Progress + 2 pics

    It will improve in time, I can guarantee
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  2. #12
    Looking for his home. Apoc4lypse's Avatar
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    Re: YoyoV2 : Little Work in Progress + 2 pics

    Quote Originally Posted by SuperSunny View Post
    It will improve in time, I can guarantee
    so wait ur gonna sex it up a bit? The shaders/textures I mean.

    crap.. I dont want to have 5 fps tho... j/k... lol

    I'm sure the map will look fine when its done. cant wait
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  3. #13

    Re: YoyoV2 : Little Work in Progress + 2 pics

    sunny is gonna make the map look weird :'(
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  4. #14
    got dam forumers.... SnaFuBAR's Avatar
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    Re: YoyoV2 : Little Work in Progress + 2 pics

    probably gonna add a laser light show on the top of the bases or something
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  5. #15

    Re: YoyoV2 : Little Work in Progress + 2 pics

    Quote Originally Posted by StankBacon™ View Post
    sunny is gonna make the map look weird :'(
    No. The reasoning and understanding behind why my own maps look weird is because they are a test subject to the multitude of experiments I do with Halo. I play around. That's it. As children, playing around is how information is obtained when none is to be provided. Years later, people still do the same, when no information is provided (like shader creation, and lighting. It was limited).

    Applying it reasonably and safely to a scenario where I am not in charge of the direction of the look, context, and design of the map, what will I screw up? What is there for me to screw up? Think reasonably. I have the sense to understand when there are too many lens flares, too many dynamic lights, too much shader detail, and too many colors. I'll keep what I do to my own work. Anyone else's work would conform to the details provided. I'm not an idiot, but I do enjoy experimenting in fields unknown. Considering how I have learned how to correctly adhere to, and use Halo's Radiosity and Dynamic Lights, it is simply not a chore for me to use them to enhance the feel of a map, which is, as it seems, very unused in the majority of those released. The ones that I have released, they are overdone, because they are prime examples of what can be done. Not what is to be done, or what will be done.

    Also, who said I'm doing anything? I simply said it will look better. This will not go to waste, it's been worked on for quite long. If anyone would need my help, I would provide it. Why would I have to change it all myself and make it look weird?

    If, for some reason, much of the community actually thinks that I like to make things look weird, and that's what I've been aiming for, then what the hell has been the point in the years of experimenting I have wasted my life upon, trying to get something out of this game that has just about zero support from anyone but the community itself? I'll work in my field, and keep the rest to others. My field does not involve screwing up, or popping in a bunch of kiddy special effects because they look awesome and cool. I'd like to continue finishing what I can, and documenting everything I have learned so that others may apply it to their own works in the future, as this whole field is generally wasted, as I said, in the majority of the maps released for Halo.
    Last edited by SuperSunny; January 24th, 2008 at 08:01 PM.
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  6. #16
    got dam forumers.... SnaFuBAR's Avatar
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    Re: YoyoV2 : Little Work in Progress + 2 pics

    dang, sunny, don't get butthurt, we were kidding. we already know this and were just teasing
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  7. #17

    Re: YoyoV2 : Little Work in Progress + 2 pics

    Quote Originally Posted by SnaFuBAR View Post
    dang, sunny, don't get butthurt, we were kidding. we already know this and were just teasing
    Bah I had to rant it. I understand your comment before was a joke, but I really am unsure if many do think that's what I really do, make things look weird.
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  8. #18
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    Re: YoyoV2 : Little Work in Progress + 2 pics

    Quote Originally Posted by SuperSunny View Post
    Bah I had to rant it. I understand your comment before was a joke, but I really am unsure if many do think that's what I really do, make things look weird.
    Sunny is a lighting god, but it needs a little more fine tuning because I had to turn off a lot of my settings to run valkyrie.

    I can see the occasional reflection, and shiny iffying of a map being pretty, but dont overdue it.

    Not all of us have insanely powerful graphics cards like you. Keep at it though, if you can fine tune it awesomely, Im happy.
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  9. #19

    Re: YoyoV2 : Little Work in Progress + 2 pics

    Quote Originally Posted by selentic View Post
    Sunny is a lighting god, but it needs a little more fine tuning because I had to turn off a lot of my settings to run valkyrie.

    I can see the occasional reflection, and shiny iffying of a map being pretty, but dont overdue it.

    Not all of us have insanely powerful graphics cards like you. Keep at it though, if you can fine tune it awesomely, Im happy.
    I understand that, in fact my whole little rant was sort of directed towards that idea, and I have a terrible card. It runs fractionally better than my 3 year old x700 which fried. I have to run the game under the 1000+ res. It's usually 960x600. I bought it for 50 bucks cheap. If I go any higher my game dips in any map except Blood Gulch and Sidewinder, to be honest.

    I've stated before, the only reason the FPS was so bad, was because the game was rendering everything at once. I had not used portaling. With all the shader effects and lighting now, that map runs dramatically better than damnation, with the FPS reaching the hundreds easily, with people. The use of cube maps in the map is generally standard compared to the rest of the Halo levels, with slight fluctuations, so I can't really tell what's shiny, except for maybe the dynamic mirrors. These "effects" don't even do that much harm. The modeling is low-poly, the effects are placed properly, and portals are added, and the map runs well.

    This is a thread on Yoyo, not me, though, so lets end that here. I just want to make it clear that the purpose of all the fancy crap wasn't to make Halo look shiny or pretty, it was to do something with an old game to match it up with current technological trends in game design and graphical look, by taking advantage of what it has to offer. One map and one project doesn't define what I'm trying to do, but it does bring points to what the game can do.
    Last edited by SuperSunny; January 24th, 2008 at 10:53 PM.
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  10. #20
    Senior Membe Syuusuke's Avatar
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    Re: YoyoV2 : Little Work in Progress + 2 pics

    Oh I'm sorry if I called you a Lens Flare hacker in HIV's (err HCEL's) server earlier =/

    I went in some Yoyorast server and a lot of people were like "I've got the final betaz for v2" "I WANT BETA" and etc =/...
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