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Thread: Delta Halo UI: Pandora's Box

  1. #11

    Re: Delta Halo UI: Pandora's Box

    Oh okay, so if you just ported the original it would work in CE still? Just the CMT saves don't work? Okay, nvm me then >_>

  2. #12
    Not Dead Yet. soloblast's Avatar
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    Re: Delta Halo UI: Pandora's Box

    Quote Originally Posted by Btd69 View Post
    Not really - i'm sure someone can contact nitro or dblefire, and you can go from there..

    Check http://www.mrsdoublefire.com/forums/ or http://mothergoat.proboards33.com .

  3. #13
    Splendid! ExAm's Avatar
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    Re: Delta Halo UI: Pandora's Box

    That's one hell of a nice UI there. I wonder if there's any way to make a CE UI.map work for other versions. I fucking want that UI.

  4. #14
    Bad hair day... Edward Elrich's Avatar
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    Re: Delta Halo UI: Pandora's Box

    What do you mean "other versions"? If you mean Halo PC, then no, there isn't any way.

  5. #15

    Re: Delta Halo UI: Pandora's Box

    I don't think that's necessarily true, wilson got what is a technically different ui.map working with Halo PC, and I've heard rumors of UI rebuilding with different BSPs.

  6. #16
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Delta Halo UI: Pandora's Box

    Quote Originally Posted by Edward Elrich View Post
    What do you mean "other versions"? If you mean Halo PC, then no, there isn't any way.
    Wrong, if my memory serves me correctly.

  7. #17
    Bad hair day... Edward Elrich's Avatar
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    Re: Delta Halo UI: Pandora's Box

    OK, maybe not the ui or campaign maps. I meant custom-based maps (like all the CMT maps, for example) couldn't be put on there because the game freaks out and won't load.

  8. #18
    Senior Membe Syuusuke's Avatar
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    Re: Delta Halo UI: Pandora's Box

    Huh, I thought you were talking about versions such as 1.00 1.01..1.07 =(

  9. #19
    lol modacity Timo's Avatar
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    Re: Delta Halo UI: Pandora's Box

    Quote Originally Posted by Edward Elrich View Post
    OK, maybe not the ui or campaign maps. I meant custom-based maps (like all the CMT maps, for example) couldn't be put on there because the game freaks out and won't load.
    We can use any BSP we want for this UI.

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