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Thread: [WIP] Compound

  1. #101

    Re: [WIP] Compound

    Stealth where did you see that their is a map in halo 3 called compound?
    If you watch this video of someone with the full game it shows the whole map list.

    http://www.youtube.com/watch?v=n-Xn0U2NTws

    This is whats on the list:

    Construct
    Epitah
    Guardian
    Highground
    Isolation
    Last Resort
    Narrows
    Sandtrap
    Snowbound
    The Pit
    Valhalla
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  2. #102
    Shit. Mass's Avatar
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    Re: [WIP] Compound

    Quote Originally Posted by calky360 View Post
    Stealth where did you see that their is a map in halo 3 called compound?
    If you watch this video of someone with the full game it shows the whole map list.

    http://www.youtube.com/watch?v=n-Xn0U2NTws

    This is whats on the list:

    Construct
    Epitah
    Guardian
    Highground
    Isolation
    Last Resort
    Narrows
    Sandtrap
    Snowbound
    The Pit
    Valhalla
    hmmm, short. I smell some pricey downloadable content. D:

    Also, seriously, who gives a crap if it has the same name, I mean, there is an older CE map named the narrows, and did bungie give a crap? no. Because they don't have to and neither does paladin. They're different games.
    Plus, if someone wanted to do a remake they might have to add H3_ to the name. oh teh noes.
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  3. #103
    Cancer paladin's Avatar
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    Re: [WIP] Compound

    Can you guys knock off the off topic chatter here please.
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  4. #104
    Cancer paladin's Avatar
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    Re: [WIP] Compound

    Hey guys! Sorry for the down time. There has been a million things going on right now. I know it may seem like this has not made any progress, but it has! Halo 3 has really taken a chunk of my time away; so has school. I recently upgraded my operating system from the 32-bit VHP to 64-bit VHP and so I have been busy porting my files. The bad thing is I only stored my data sets and not my tag sets, so I will have to recreate the shaders for the map. But that is not too bad because I have a whole new texture set I have been working on. After playing Halo 3, especially High Grounds which was a huge inspiration for this map, I have been able to go back and add tremendous amounts of detail. The modeling still continues. The base model is near complete but I am still moving various parts around to make the game play better.

    Again, I am sorry for the lack of updates, but I promise that soon it will be at least playable for at least a select few. Ill update later with some of the new content, but for now just take my word that it is still trucking along.
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  5. #105
    chilango Con's Avatar
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    Re: [WIP] Compound

    Thanks for the update, keep up the good work
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  6. #106
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Compound

    Keep it up! The more detail the better. If you need any help with weapons and spawn placement, contact me. I can get a layout just right so every part of the map will be used the way its designer (YOU!) intended.
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  7. #107
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: [WIP] Compound

    wtf...october was the last update? c'mon man, it's january. don't make me hunt you down. i wunna see some good stuff here asap.

    ~Scoob
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  8. #108
    chilango Con's Avatar
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    Re: [WIP] Compound

    yeah, what happened to this
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  9. #109
    Cancer paladin's Avatar
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    Re: [WIP] Compound

    Traveled to Europe
    football practive
    2md place football title
    soccer practice
    mid term
    senior project
    college tours
    homework
    job
    xbox
    girlfriend
    friends
    wrestling
    snowboarding
    christmas
    new years
    college applications
    college acceptance
    new dog
    new computer

    let me get back to you when i can think of more. Sorry guys. I havent open max since, well, october, and probably wont until summer. Or at least after march. I want to work on it, I just have no time.
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  10. #110
    Cancer paladin's Avatar
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    Re: [WIP] Compound

    Lol honk honk, blarg!!!!!!!!!!!!!!1!!!!!!!!!!!!




    Dont expect much, but Its back in production. New layout (slightly) and new areas.
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