This is a good Idea. Tweek had a danger canyon map in progress, we'll see about that.
That ingame menu (plus the UI, sans delta halo and instead just a dynamic spotlight in a dark room lighting a hog and the chief)
I won't have the same problems, the last build of Ravaged was 40k at least and it didnt give me any shit, even on my laptop with a radeon 9000 mobile. Plus, i'm using a system of dynamic detail through scenery (that can be lod'd and culled, even without portals). This has been proven to work, the light parts of geometry in the sewers are alpha geometry made from scenery. Also, this is a damn good reason to do that Danger Canyon model...do it however you want, style-wise.
Note: i'm not going to touch or edit the gameplay mechanics in any way. The only difference will be the lack of a pistol, replaced by the BR--which will fire 24 rounds in two round bursts, with the exact same ROF of the pistol. The three round burst annoys me, makes the rifle sound less powerful. Two shots loosely right after one another is much more of an umph.
If the shee looks bad when next to the rest of the content, then yea, i'll take a look at it. But note that the only reason i've ever used the shee in 5 years of halo is to quickly get to the parking structure roof for sniping.
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