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Thread: YOYO V2 : Why is it taking so long!

  1. #51

    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by sever323 View Post
    Any possible way to attach these 'pinup' location images to something similar to a night/day bsp-switching script? The idea is great for helping the new members find their way around, but I would honestly prefer a clean-cut map without any distractions detracting from its atmosphere.
    This.

    I'd like to play this map while the sun is still up
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  2. #52

    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by STLRamsFan View Post
    Haha I like the signs. Two ideas I have for the map:

    - Beach ball for oddball. I think it would be pretty cool considering it's an island and there is a beach. Shouldn't be hard at all to do.

    - A thank you list somewhere in the map. I think it would be pretty cool considering the last version had it (except it was hidden). Just make sure to keep the Rams suck sign out of it.

    Just some ideas that I thought would be pretty cool.
    yo rams.
    Beach ball would be fun but would be better for a fun map only... I mean it would participate to distract people from the gameplay..
    If yoo look at the "Credit Room" pinup , she's holding a piece of paper with the list on it.
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  3. #53
    Chasing Meteors Sever's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by Botolf View Post
    This.

    I'd like to play this map while the sun is still up
    You don't get it. I'm saying that the only things to undergo any switching when the player selects to do so would be the activity/inactivity of the room names. Nothing about the time of day. Ok?
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  4. #54

    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by sever323 View Post
    You don't get it. I'm saying that the only things to undergo any switching when the player selects to do so would be the activity/inactivity of the room names. Nothing about the time of day. Ok?
    Uh, I do. What I meant was me being able to play the map, me, before it got dark out and people go to bed .
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  5. #55
    Chasing Meteors Sever's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Aah, gotya. It'll still take a good deal of time for Yohan to finalize plenty of things with the map, and possibly make some important last-minute changes, even though he said that the model was complete. As far as I know, sceneryand weapon/player/vehicle spawns still need to be placed.
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  6. #56
    swag under pressure Boba's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    So is yoyorast island... on earth?
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  7. #57
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    no, it's on yoyorast island, in the sea of water on the planet of round.
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  8. #58

    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by sever323 View Post
    Aah, gotya. It'll still take a good deal of time for Yohan to finalize plenty of things with the map, and possibly make some important last-minute changes, even though he said that the model was complete. As far as I know, sceneryand weapon/player/vehicle spawns still need to be placed.
    All the gametypes, spawn vehilces , weapons are ready
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  9. #59
    Diehard Fan STLRamsFan's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Hey Yoyorast did you ever consider having a custom sky for the map? As I've always thought that would have made a nice touch to the map.
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  10. #60

    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by sever323 View Post
    Any possible way to attach these 'pinup' location images to something similar to a night/day bsp-switching script? The idea is great for helping the new members find their way around, but I would honestly prefer a clean-cut map without any distractions detracting from its atmosphere.
    I know what you mean, but I don't think these girls will be so visible I you can think.. there are 15 , but the map is vast they're not so big...
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