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Thread: YOYO V2 : Why is it taking so long!

  1. #61
    The Cake is a Lie. Jay2645's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Just HOW secret is the credits room? In other words, is it hidden like the old secret room teleporter, or like the top-of-the-map teleporter?

    Or is it something INSANELY complex that requires multiple trigger volumes, jumping 5 times, zooming in, and using your flashlight to be teleported?
    I think I prefer the 3rd one, actually, it would be fairly easy to script ("(volume_test_object <trigger_volume> <object>), (unit_get_current_flashlight_state <unit>), (player_action_test_jump), etc.") though then we would have people going on treks throughout the map during gameplay, jumping all over things...
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  2. #62
    Senior Membe Syuusuke's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Or it should be available only on a certain specific gametype...
    Last edited by Syuusuke; February 17th, 2008 at 12:04 AM.
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  3. #63
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Or you could just put credits in the readme, geez.
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  4. #64
    The Cake is a Lie. Jay2645's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    No one reads the readmes, Dennis doesn't always post them with the download, and I like my name being in the map. :v
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  5. #65
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Write in the sky, with clouds :awesome:
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  6. #66
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    IMO, he can do 1 of 2 things.
    1 is put it in an obvious place that would be incredibly stupid to hang around in (the hog tunnel at the joint base is a good example) or,
    2 put it in a place that can only be reached by devcam and isn't big enough to tele too.

    E: oh hi credit room
    Last edited by n00b1n8R; February 17th, 2008 at 01:06 AM.
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  7. #67
    Rocket jump! Lateksi's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by n00b1n8R View Post
    IMO, he can do 1 of 2 things.
    1 is put it in an obvious place that would be incredibly stupid to hang around in (the hog tunnel at the joint base is a good example)

    Yes, I'd like this one... But meh... I really liked to search the secrets those days. Also, day-and-night system would be pure awesomeness: this map in daylight and in sunset! Just.. please think about it
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  8. #68
    A V A L O N TeeKup's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Yeah how about no secret room this time around.
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  9. #69
    HA10 Limited's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by yoyorast View Post
    I know what you mean, but I don't think these girls will be so visible I you can think.. there are 15 , but the map is vast they're not so big...
    I love the idea, gives more spice to the signs.

    I am a little worried about the camping spot area, is that the same from first map? I remember people just killing the people who spawn, I thought you did fix that issue but you still have a "camping area" on your drawn up map.

    Custom sky would be great but only if it was done well, to me the current one in first map looks great, its perfect for an island, sure its a bit generic and used all the time but we do want this map out before we all die.

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  10. #70
    Chasing Meteors Sever's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    The 'camping spot' is the smaller corkscrew ramp from V1 that had 2 Health Packs, 4 Plasma Grenades and a Rocket Launcher/Fuel Rod Gun (pending the gametype). That area now has an additional ladder leading up to it from the passage below, allowing two methods of ascent, and cover has been added in the middle of the ramp, which is no longer corkscrew-shaped.
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