Just HOW secret is the credits room? In other words, is it hidden like the old secret room teleporter, or like the top-of-the-map teleporter?
Or is it something INSANELY complex that requires multiple trigger volumes, jumping 5 times, zooming in, and using your flashlight to be teleported?
I think I prefer the 3rd one, actually, it would be fairly easy to script ("(volume_test_object <trigger_volume> <object>), (unit_get_current_flashlight_state <unit>), (player_action_test_jump), etc.") though then we would have people going on treks throughout the map during gameplay, jumping all over things...




I love the idea, gives more spice to the signs.
Bookmarks