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Thread: offtopic Gallery Thread

  1. #2161
    This avatar size is... LlamaMaster's Avatar
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    Re: offtopic Gallery Thread

    Damn dude, thats NICE! Enable your rep. >.<

  2. #2162
    Red Draaaaaaaaaaaaaaaaank Monopoly's Avatar
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    Re: offtopic Gallery Thread




    What's in it for me if I enable my rep? If there's candy bars involved i'll do it, if not

    Need some good crit on this piece. As of know it's looking pretty boring to me, and I don't know what to add :[

  3. #2163
    chilango Con's Avatar
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    Re: offtopic Gallery Thread

    Meh, looks kinda overdone.

  4. #2164
    Chasing Meteors Sever's Avatar
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    Re: offtopic Gallery Thread

    It needs less to itself, and more interaction with the area around it. Make the base of the structure a combat area, so players can get up-close and personal with the dish. Also, think about how it will be placed in relation to its surroundings. Give it some more support, too.

  5. #2165
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: offtopic Gallery Thread

    Quote Originally Posted by FlyingStone View Post
    .
    he said he's part of a team, which to me sounds like it's more then a standalone map.

    E: nvm, I read my reps
    Last edited by n00b1n8R; February 21st, 2008 at 04:10 PM.

  6. #2166
    Local Locksmith Leiukemia's Avatar
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    Re: offtopic Gallery Thread

    Awesome stuff monopoly, you just popped up out of nowhere didn't you? lol. How long have you been 3d modelling for? Do any skinning, animating or uvwmapping as well?

  7. #2167
    chilango Con's Avatar
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    Re: offtopic Gallery Thread

    What game is the dish going into, or was this just for fun?

  8. #2168
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: offtopic Gallery Thread

    it's for crisis and part of a secret mod.

  9. #2169

    Re: offtopic Gallery Thread

    If it's a secret mod, why are you showing renders?

    Seems kind of pointless.

  10. #2170
    got dam forumers.... SnaFuBAR's Avatar
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    Re: offtopic Gallery Thread

    attention whoring mb. also, skill level is decent, but it all really looks like a bunch of easy tool use to throw in detail. basically a bunch of primitives all smashed together and detailed without much solid direction, just "let's see where this tool takes me". there's a lot of flatness to everything. i dunno, just seems kinda boring. if you can come up with solid directions and looks you could achieve better.

    E: what i mean is you're relying on buttons too much, and not enough real modeling
    Last edited by SnaFuBAR; February 22nd, 2008 at 03:40 AM.

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