wow thats awsome. Be sure to make a "read me" for it![]()
Impressed. From the ground they look awsome. From the top they look like you could fold them up and put them in your pocket but thats how it works. Much better than any tree i put togather to date but now i'm gonna try to build one that compairs.
good job, much much better than i was expecting.
thanks guys. well any more than 35k triangle and the leaves put to much of a strain on the gpu because of the transparency. Well that’s from what I learned from experimenting.
with that Lego tree set aka build-a-tree ill put a lot more effort into optimizing the mesh so people could build a forest level and not kill the FPS. I might have to build low and high res versions of every part so everyone is happy.
EDIT: i just finished the UVWs and about to move on to shaders.
3dsmax render.
EDIT2: and thats not the bitmap that im going to use, its just one i used cuz it is easy to see UVW errors with.
Last edited by Warningshot3; March 3rd, 2008 at 12:17 PM. Reason: yeah thats right i got more to say.
rofl, that's what double-sided DOES!
it's rendered from both sides.
any double-sided polygon counts as 2, because it's rendered from both sides.
yeah, when you extract it it'll be like that, because the engine draws them like that. the % thing is just a shortcut so you don't have to copy it all yourself.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks