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Thread: Tree Object

  1. #51
    The Boss cheezdue's Avatar
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    Re: Tree Object

    Well i guess the error report was for the tree models, but i'll start a new thread if needed.But yeah...wish i could make weapon models or maybe even new types of gernades.Also which tutorials you recomend?
    Last edited by cheezdue; March 6th, 2008 at 03:33 PM.
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  2. #52

    Re: Tree Object

    You'd just need to figure out how to create a custom weapon in CE and use the gbx upgrader to make the model usable in h2v. Search for a tut in CE.
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  3. #53
    The Boss cheezdue's Avatar
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    Re: Tree Object

    ok thanks. Ill try to see if theres a way to make different weapons.
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  4. #54
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    Re: Tree Object

    if your using the ghosts ass exporter in max 9 expect to see errors. the only way to get pass them is to spend time finding them or take it all over to max 8 or something and continue from there.

    i did test the trees with the ghosts exporter and only got errors when the object wasnt a edit mesh, just make sure all objects are edit mesh.

    and with the trees you can make all the triangles have a smooth group of 1 except the bottom of the tree, the faces that cap the bottom, make them 2.

    hey cheezdue, in the thread which level editor do you use? you said max 9 so yeah you would be using the ghosts ass exporter.
    dont know if you read my other posts in that thread, i explaned why the faces go black when you fliped them and how to fix it.
    anyway ill just copy and past it here

    that black thing is backface cull, goto preferences, viewports and tick backface cull on object creation and for objects you already got in the scene just select them, right click and go properties and tick backface cull.
    Last edited by Warningshot3; March 7th, 2008 at 01:18 AM.
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  5. #55
    The Boss cheezdue's Avatar
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    Re: Tree Object

    Hm...i did put the trees on editable mesh. But i'll start over agian to see what I did wrong. By the way, on the read pics that you realesed, you showed a picture of making the leaves transparent, how did you do that?
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  6. #56

    Re: Tree Object

    Read the H2EK readme under materials overview.
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  7. #57
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    Re: Tree Object

    ill need to rewrite the readme file later.

    anyway redo merge but before that copy all the files in the folder "max files" to the same folder that contains your levels 3dsmax file.
    so when you do merge and then the pick material from object all the bitmaps should be loaded.
    Last edited by Warningshot3; March 7th, 2008 at 07:36 PM.
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  8. #58
    The Boss cheezdue's Avatar
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    Re: Tree Object

    ok thanks I got it
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  9. #59
    Senior Member Vicky's Avatar
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    Re: Tree Object

    Very nice job on the trees, what the pics don't show... the leaves move very nice.
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  10. #60
    The Boss cheezdue's Avatar
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    Re: Tree Object

    I got a question, how do you make the leafs show on both side of the triangles? on one side my leaves are green and the other side has the leaves all black. Does somebody know how to fix this?
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