Page 22 of 26 FirstFirst ... 12 20 21 22 23 24 ... LastLast
Results 211 to 220 of 252

Thread: Delta Halo (Working title) SP Map

  1. #211
    Brother of Mr. Freeze Sub-Zero's Avatar
    Join Date
    Mar 2008
    Posts
    22

    Re: Delta Halo (Working title) SP Map

    the brute looks halo 1 decent in a way. Even though it has no hair
    Reply With Quote

  2. #212
    Cø Яэdsσniс Co Redsonic's Avatar
    Join Date
    Sep 2007
    Location
    In the US
    Posts
    424

    Re: Delta Halo (Working title) SP Map

    eh...kinda...
    Reply With Quote

  3. #213
    A Loose Screw Phopojijo's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    2,749

    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by Sub-Zero View Post
    the brute looks halo 1 decent in a way. Even though it has no hair
    It actually had a beard which you could barely see around the helmet (or directly if you shot the helmet off the head).

    As for more hair -- that could have came with extra plane extrusions.
    Reply With Quote

  4. #214
    Brother of Mr. Freeze Sub-Zero's Avatar
    Join Date
    Mar 2008
    Posts
    22

    Re: Delta Halo (Working title) SP Map

    lol ya it does look like a santa beard on the sides. wouldn't the extra plane extrusions cause alittle frame lag.
    Reply With Quote

  5. #215
    A Loose Screw Phopojijo's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    2,749

    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by Sub-Zero View Post
    lol ya it does look like a santa beard on the sides. wouldn't the extra plane extrusions cause alittle frame lag.
    While it's true that adding any detail what-so-ever would increase the computation time... if you think about the whole beard being ~12-16 triangles... even if you spend a whole 100 triangles on the biped in hair... you might then lose a single frame per second... assuming you have multiple brutes on screen.

    I think you can stand the drop from 56FPS to 55FPS... worst case scenario.
    Reply With Quote

  6. #216
    Brother of Mr. Freeze Sub-Zero's Avatar
    Join Date
    Mar 2008
    Posts
    22

    Re: Delta Halo (Working title) SP Map

    Really? well i dont know alot about characters that much.
    Reply With Quote

  7. #217
    A Loose Screw Phopojijo's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    2,749

    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by Sub-Zero View Post
    Really? well i dont know alot about characters that much.
    Characters are just another animated object.

    They really only take up extra performance because of all the vertex animation, skeleton animation, AI, etc. that is required. Still, 100 triangles would barely be noticeable unless you have like -- 5-10 onscreen.

    Depending on the engine of course...
    Reply With Quote

  8. #218
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Delta Halo (Working title) SP Map

    Don't forget LODs. You can drop the beard on lower LOD models to increase performance.
    Reply With Quote

  9. #219
    A Loose Screw Phopojijo's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    2,749

    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by p0lar_bear View Post
    Don't forget LODs. You can drop the beard on lower LOD models to increase performance.
    Yea that'd defeat the purpose of worst-case scenario though.
    Reply With Quote

  10. #220
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by Sub-Zero View Post
    the brute looks halo 1 decent in a way. Even though it has no hair
    kinda....if your monitors off...the only way that would have been "good enough" is if players weren't supposed to LOOK at the character...
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •