the brute looks halo 1 decent in a way. Even though it has no hair
While it's true that adding any detail what-so-ever would increase the computation time... if you think about the whole beard being ~12-16 triangles... even if you spend a whole 100 triangles on the biped in hair... you might then lose a single frame per second... assuming you have multiple brutes on screen.
I think you can stand the drop from 56FPS to 55FPS... worst case scenario.
Characters are just another animated object.
They really only take up extra performance because of all the vertex animation, skeleton animation, AI, etc. that is required. Still, 100 triangles would barely be noticeable unless you have like -- 5-10 onscreen.
Depending on the engine of course...
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