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Thread: YOYO V2 : Why is it taking so long!

  1. #121
    am I an oldfag yet? Heathen's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    So I'm not the only one that thinks it seems like its cell shaded or something? It looks too cartooney...idk what I'm trying to say...
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  2. #122
    chilango Con's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Is it me or do the wheels look a tad small?
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  3. #123

    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by Conscars View Post
    Is it me or do the wheels look a tad small?
    I was wondering the same.. is it late to change this a little bit?

    O and good to know you're already on the bipeds MAt!
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  4. #124
    Freakonomics Matooba's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    No i already had plans to adjust the wheel size. I believe we talked about that already Yoyorast. Also, Before anyone comments on skin anymore, please wait for in game screens. A lot of other details will go into the skin. The actual skin being turned into a bitmap at the moment. When it gets completely onto it, then adjustments to its textures can be made. I'm sure Botley will make necessary changes to the textures once its laid out. I think the handle bars was what was left to do. I'm on the other hand having some issues due to max 2008 not having decent exporters. I have reverted back to max 7 because of its great compatibility.

    Ok, quick update for those wanting a 360 degree look at it so far.

    Click Link: http://www.moddercentral.com/video/3...goose_vid.html
    Last edited by Matooba; March 30th, 2008 at 11:18 AM. Reason: UPDATE
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  5. #125
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    Re: YOYO V2 : Why is it taking so long!

    looks quite good ingame atm:



    Textures will be improved and that was the wrong bitmap compiled so the wheel guards look errored to death but theyre fine so d/w

    credit to Matooba for compiling ( its a scenery model so dont ask about suspension and physics yet )

    just a taster of ingame render :P
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  6. #126

    Re: YOYO V2 : Why is it taking so long!

    I don't want to get my hopes up...But, can you reassure that it's going to have scar-like damages to the textures when you're done with it?

    or are you keeping that out?

    EDIT: Very accurate btw.

    Awesome work
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  7. #127
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    Re: YOYO V2 : Why is it taking so long!

    hmm well in Halo 3 the mongooses are , at the beginning of a game, in near factory condition = no scratches...

    i guess destructable LOD's are an option, i'll have to mull it over with Matooba first. I dont really know about that jazz but if its possible thn sure i'll definitley put in damage details.
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  8. #128
    Safe Sex JDMFSeanP's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    TBQH, the model is ugly...

    Its much too round as well as teh wheels are too small. Look at real mongoose shots to get better proportions.

    front end is much too large, as well as window is too tall.
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  9. #129
    am I an oldfag yet? Heathen's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    too big?
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  10. #130
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    Re: YOYO V2 : Why is it taking so long!

    I prefer your version Sean.

    oh wait....

    (no beef yeh, just felt that i had to be defensive as the wheel size has been previously discussed and can easily be changed for the final build..., also the model was done using perpendicular reference shots from Halo 3 and cant see how you can say the windshield is too tall without assuming you're being picky for the sake of it. Its not an exact replica of the Halo 3 edition Mongoose anyway so let your imagination flow a little and cheer up )
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