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Thread: Delta Halo (Working title) SP Map

  1. #221
    got blood on his suit MNC's Avatar
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    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by Heathen View Post
    kinda....if your monitors off...the only way that would have been "good enough" is if players weren't supposed to LOOK at the character...
    Why Mr. Heathen, are you implying the Brute looks total rubbish?
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  2. #222

    Re: Delta Halo (Working title) SP Map

    those brutes look kinda....skinny
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  3. #223
    am I an oldfag yet? Heathen's Avatar
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    Re: Delta Halo (Working title) SP Map

    not total rubbish....like I said (I think I said) There a good first go....but they aren't close to what you would want as a permanent placement....
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  4. #224
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Delta Halo (Working title) SP Map

    slightly larger update here, i spent all day animating and tagging the energy sword, i still need to add lens flares to the blade and brighten the sword itself, and in the pic the sparks didnt get captured right,so dont complain about that atm, i went a little overboard with them, gonna tone them down. Also as you can see i have tombstone in the backround, that will be released with the campaign , also new sexy sky ( the hud reticle and the rest of the hud is not final, and fp rig still needs some tweaking, but i never got to it yet. I also fixed the smg origins, and made new BR anims ,origins and shaders that took me around 2 days and it is lookin pretty darn close to halo 2. anyway, instead of babbling on what i have accomplished (a ton you havent seen) heres a pic



    the map has a fully syncing and functioning gravity lift script, that doesnt lag or use damage effects.
    oh almost forgot, the sword works really close to halo 2, it has 2 different primary fireing animations. And if you look by the chiefs left hand, you can see the sword floating like halo2, and it still looks fine in 3p when the player is holding it, so yay. Lunging has been removed for now, until i can think out a better way to make it work

    also, help here, does anyone know how to get a illumination map into a shader transparent chicago? i tried adding it through a shader model but it didnt show up ingame, so help that works will be +rep
    Last edited by Ki11a_FTW; April 2nd, 2008 at 11:25 PM.
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  5. #225
    Taiko Drums = Win
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    Re: Delta Halo (Working title) SP Map

    Quote Originally Posted by EP_Killa View Post
    just noticed that the hand wrapped around on the ar werent on right D:, in max, and when hes pushing back the ophandle, then fingures are not messed up :-/, as for the bruteshot, ill make the melee a bit faster
    If you're using that downloadabe rig from jahrain, get rid of it, ASAP.

    The thumbs and fingers weren't rigged correctly, so if you animate with H1 or different the thumbs and fingers look shitty.

    I think I've got a good rig laying around, but I can't get to my comp so I can't help you.
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  6. #226
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Delta Halo (Working title) SP Map

    Or you could simply rip the fp.gbxmodel rigged with bones using bluestreak's model importer. :v
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  7. #227
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Delta Halo (Working title) SP Map

    im not using jahrains rig, its my own from h2, and the ar has been canceled for now

    Quote Originally Posted by FlamingRain View Post
    If you're using that downloadabe rig from jahrain, get rid of it, ASAP.
    and im the one who told you to get rid of it when you were on h3t, so why would i use it
    Last edited by Ki11a_FTW; April 3rd, 2008 at 01:09 PM.
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  8. #228
    am I an oldfag yet? Heathen's Avatar
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    Re: Delta Halo (Working title) SP Map

    Looks good....but imo I think if the sword cant lunge it might as well be dropped....but with all the work put into it I guess you wouldn't think of dropping it.
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  9. #229
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Delta Halo (Working title) SP Map

    i have the lunging animation in my animation tag, its unused atm, i will put it in if i figure out a less online laggy way of lunging
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  10. #230
    Senior Member ICEE's Avatar
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    Re: Delta Halo (Working title) SP Map

    Rather than lunge, cant you just increase the melee's range?
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