slightly larger update here, i spent all day animating and tagging the energy sword, i still need to add lens flares to the blade and brighten the sword itself, and in the pic the sparks didnt get captured right,so dont complain about that atm, i went a little overboard with them, gonna tone them down. Also as you can see i have tombstone in the backround, that will be released with the campaign , also new sexy sky( the hud reticle and the rest of the hud is not final, and fp rig still needs some tweaking, but i never got to it yet. I also fixed the smg origins, and made new BR anims ,origins and shaders that took me around 2 days and it is lookin pretty darn close to halo 2. anyway, instead of babbling on what i have accomplished (a ton you havent seen) heres a pic
the map has a fully syncing and functioning gravity lift script, that doesnt lag or use damage effects.
oh almost forgot, the sword works really close to halo 2, it has 2 different primary fireing animations. And if you look by the chiefs left hand, you can see the sword floating like halo2, and it still looks fine in 3p when the player is holding it, so yay. Lunging has been removed for now, until i can think out a better way to make it work
also, help here, does anyone know how to get a illumination map into a shader transparent chicago? i tried adding it through a shader model but it didnt show up ingame, so help that works will be +rep
Last edited by Ki11a_FTW; April 2nd, 2008 at 11:25 PM.
If you're using that downloadabe rig from jahrain, get rid of it, ASAP.
The thumbs and fingers weren't rigged correctly, so if you animate with H1 or different the thumbs and fingers look shitty.
I think I've got a good rig laying around, but I can't get to my comp so I can't help you.
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