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Thread: YOYO V2 : Why is it taking so long!

  1. #161

    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by selentic View Post
    :awesome:

    I hope you removed that boring looking giant forerunner errection that was close to the beach, or atleast made it more interesting.

    :
    Are you talking bout the beah base?
    I wouldn't say it was uninteresent in V1.. Anyway, It's still there in V2 hehe..

    But its now very very interesting : - you can now enter/hide inside trough 4 diferent entrance. - when inside there's a sitch that controls the door let you or not have access to the insland track from the beach (in hog).. so it's now a very strategic place.. + it has an entrance/exit to the underground corridors leading to the panic room of the beach + It let's you go up the ramp to the ATV base (now you can use vehicles easily).
    Last edited by yoyorast; April 7th, 2008 at 08:04 PM.
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  2. #162

    Re: YOYO V2 : Why is it taking so long!

    1. Make the Driver slouch over the glass so his back isn't going through the vehicle's bar for the backseat and it helps them not get headshotted from an attempt at a head-on collision with any weapon capable of headshots.

    2. Make the passenger seat sort of stand on the back instead of relaxing with one leg hangin' out, it looks lazy...We want the feel as though we have to be on our toes. We're in war, help MC project that...

    3. Help the passenger side have a 360 Field of view as far as aiming goes.

    4. Can the passenger seat even zoom?...

    5. May want to make the Mongoose slightly faster.

    and 6.
    Like everyone's been saying: Change the vehicle's sounds to be a little more rough and mess with the physics a little more, we know they're imperfect right now, but you'll get it
    Last edited by AAA; April 7th, 2008 at 09:38 PM. Reason: needed to make my point more clear.
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  3. #163

    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by AAA View Post
    1. Make the Driver slouch over the glass so his back isn't going through the vehicle's bar for the backseat and it helps them not get headshotted from an attempt at a head-on collision with any weapon capable of headshots.

    2. Make the passenger seat sort of stand on the back instead of relaxing with one leg hangin' out, it looks lazy...We want the feel as though we have to be on our toes. We're in war, help MC project that...

    3. Help the passenger side have a 360 Field of view as far as aiming goes.

    4. Can the passenger seat even zoom?...

    5. May want to make the Mongoose slightly faster.

    and 6.
    Like everyone's been saying: Change the vehicle's sounds to be a little more rough and mess with the physics a little more, we know they're imperfect right now, but you'll get it


    2- Wait isn't the passenger supposed to be standing up.

    3- I'm not sure this is possible nor necessary.

    4- He could zoom if he was in 1st view not in 3rd..

    5- It could be any faster you want when Mat will release it for everybody, but it hasn't to be faster than a hog in V2 cause all the jumps and everything is set for this velocity.. (would be too superior with it).

    6- I wasn't against an electric sound (come on, in these times, every vehicles will run with electric motor) .. If it was me ,in this perspective, I even would get rid of the 2 little mufflers (even more less polys).
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  4. #164
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    Re: YOYO V2 : Why is it taking so long!

    omfg... its a an update of it ingame... i dont see how people can comment on it yet as it is obvious that its not finished unless Matooba says : " This is the finished mongoose so far... please give crit so we can improve it" but as he hasent.. im pretty sure all of the animations are going to be fixed...
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  5. #165
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    Re: YOYO V2 : Why is it taking so long!

    edit: mufflers = pwn :P...

    if you look at the model it isnt an exact H3 Mongoose... the petrol tank isnt in teh middle where teh driver sits and the wheel guards are wider than the H3 one... so i was going along the basis of that this mongoose model was the prototype for the UNCS so the mufflers sort of add to the origin of that principle.

    IMO... this mongey is two proto's before the H3 edition mongey.

    ffs... please could a mod copy n paste this into my previous post as an edit im obviously clueless...

    thank you :P
    Last edited by SgtBotley; April 8th, 2008 at 07:58 AM.
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  6. #166

    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by SgtBotley View Post
    omfg... its a an update of it ingame... i dont see how people can comment on it yet as it is obvious that its not finished unless Matooba says : " This is the finished mongoose so far... please give crit so we can improve it" but as he hasent.. im pretty sure all of the animations are going to be fixed...
    I sure of that aswell and I'm well aware that this beta version and that Mat knows were he goes.. I was just answering AAA.
    Keep it up the good work guys!

    D4NO is almost done with the custom hog skinning..
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  7. #167
    Freakonomics Matooba's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    FOR THE MILLIONTH TIME. IM ONLY KEEPING YOU GUYS UP TO DATE OF WHERE IM AT. THATS IT>>>>>>>>>>PERIOD!!!!!

    Enough flaming already, holy shit.

    @ Selentic, say something worth readin for christ sakes.
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  8. #168
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    why is the passenger using shade turret anims :-/
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  9. #169
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    Re: YOYO V2 : Why is it taking so long!

    lol, read above post...
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  10. #170
    am I an oldfag yet? Heathen's Avatar
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    Re: YOYO V2 : Why is it taking so long!

    Quote Originally Posted by EP_Killa View Post
    why is the passenger using shade turret anims :-/
    Well, if you'd look closely, the driver is using ghost anims....they obviously haven't gotten there yet :/
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