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Thread: This may sound really stupid... [RTR theory]

  1. #1
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    This may sound really stupid... [RTR theory]

    RTR = Real Time Reflection - dynamic mirroring.

    umm.. i was just brainstorming random shit the other day and was trying to think of a way to mimic real time servailence...

    i dont know if anyone has achieved this.. but still im gonna bore you with my blethery.

    hmm the only way i was thinking this was possible is if you could somehow get two shaders with the same name (the stupid bit) and with the same bitmap textures, have one shader with dynamic mirroring on and the other not so that the mirrored image is forced to be portayed on the other shader surface. so you could have a servailence cam with the camera screen as shader1 (with the dynamic mirror effect) and shader2 being a TV screen surface in a different location to simulate real time securty cameras..

    it sounds silly i know but then again im not in any way at an advanced stage of hek understanding and would not know if there was a possible way for this to happen, so im posting my theory here to see if anyone can clear this up :P.
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  2. #2
    chilango Con's Avatar
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    Re: This may sound really stupid... [RTR theory]

    I don't think it'd work, only the mirroring surface would have a reflection in it. There's nothing making the mirrored image show up on the TV screen for instance.
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  3. #3
    The Silent Photographer Zeph's Avatar
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    Re: This may sound really stupid... [RTR theory]

    real and dynamic are synonymous here.
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  4. #4
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    Re: This may sound really stupid... [RTR theory]

    ha ha ok i knew it seemed stupid in the first place but i just wanted clarification :P

    (if anyone says , go look in a mirror for stupidity clarification i'll -rep you as god as my witness)
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  5. #5
    Teh_kid kid908's Avatar
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    Re: This may sound really stupid... [RTR theory]

    isn't this in halo 3 engine? i think when modding starts on halo 3. ppl can activate it and get it to work. but halo 1 doesn't have that written in it's engine so i don't think it'll work. shaders can't project what others things see. as far as i know...
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  6. #6
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    Re: This may sound really stupid... [RTR theory]

    Halos engine is not meant for reflections, unless your name is SuperSunny, stay away from them.
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  7. #7

    Re: This may sound really stupid... [RTR theory]

    Quote Originally Posted by selentic View Post
    Halos engine is not meant for reflections, unless your name is SuperSunny, stay away from them.
    Hogwash, reflections for all!
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  8. #8
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    Re: This may sound really stupid... [RTR theory]

    loads of people use dynamic mirroring..
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  9. #9

    Re: This may sound really stupid... [RTR theory]

    Quote Originally Posted by SgtBotley View Post
    loads of people use dynamic mirroring..
    Good, good. RTRs are teh sexay.
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  10. #10
    chilango Con's Avatar
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    Re: This may sound really stupid... [RTR theory]

    Quote Originally Posted by kid908 View Post
    isn't this in halo 3 engine? i think when modding starts on halo 3. ppl can activate it and get it to work. but halo 1 doesn't have that written in it's engine so i don't think it'll work. shaders can't project what others things see. as far as i know...
    .
    In halo 3, you can have surfaces show what a camera sees. For example, look at the screen on a ghost or a gauss turret. In halo 2, not sure. But Halo 1 is the only game to feature RTR at least.
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