/bandwagon
But srsly, time to get crit on my latest models.
First up, My ODST helmet:
*posts old thing to make new thing look better*
Lol omg. I made that in 2006. My first attempts at biped modeling were epic fail.
Hopefully I've improved since then:
The one on the right is the helmet WoL made for the ODST biped for Bridge- I included it because I want my helmet to go with the same biped as a different head permutation.
I modeled a high poly reference version first- the superhigh LOD ingame will have abouthalf the poly count of thismake that about a third.
The knobs and stuff on the side are placeholders for what will be eventually textured in.
So, yeah, aside from the detailing and shape tweaking that I have left to do, what do you guys think?
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